NetBSD/sys/arch/landisk/include/button.h

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/* $NetBSD: button.h,v 1.1 2006/09/01 21:26:18 uwe Exp $ */
/*
* Copyright (c) 2003 Wasabi Systems, Inc.
* All rights reserved.
*
* Written by Jason R. Thorpe for Wasabi Systems, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed for the NetBSD Project by
* Wasabi Systems, Inc.
* 4. The name of Wasabi Systems, Inc. may not be used to endorse
* or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY WASABI SYSTEMS, INC. ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _MACHINE_BUTTON_H_
#define _MACHINE_BUTTON_H_
#include <sys/ioccom.h>
#define BUTTON_EVENT_PRESSED 0 /* button pressed */
#define BUTTON_EVENT_RELEASED 1 /* button released */
#define BUTTON_STATE_PRESSED 0 /* button pressed */
#define BUTTON_STATE_RELEASED 1 /* button released */
#define BUTTON_STATE_UNKNOWN -1
/*
* This structure describes the state of a button. It is used
* by the BUTTON_IOC_GET_SWSTATE ioctl, as well as in button
* event messages.
*/
struct button_state {
char bs_name[32]; /* button name */
int32_t bs_state; /* state of the switch/event */
};
/*
* button event messages:
*
* We ensure that a message is always exactly 32 bytes long, so that
* userland doesn't need to issue multiple reads to get a single event.
*/
#define BUTTON_EVENT_MSG_SIZE 32
#define BUTTON_EVENT_STATE_CHANGE 0
typedef struct {
int32_t bev_type; /* button event type */
union {
int32_t _bev_d_space[(BUTTON_EVENT_MSG_SIZE /
sizeof(int32_t)) - 1];
/*
* This field is used for:
*
* BUTTON_EVENT_STATE_CHANGE
*/
struct button_state _bev_d_event;
} _bev_data;
} button_event_t;
#define bev_event _bev_data._bev_d_event
/*
* BUTTON_IOC_GET_TYPE:
*
* Get the button back-end type.
*/
struct button_type {
char button_type[32];
};
#define BUTTON_IOC_GET_TYPE _IOR('P', 1, sizeof(struct button_type))
#endif /* _MACHINE_BUTTON_H_ */