NetBSD/lib/libossaudio/soundcard.h

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1999-04-14 00:45:25 +04:00
/* $NetBSD: soundcard.h,v 1.9 1999/04/13 20:45:25 augustss Exp $ */
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/*-
* Copyright (c) 1997 The NetBSD Foundation, Inc.
* All rights reserved.
*
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* This code is derived from software contributed to The NetBSD Foundation
* by Lennart Augustsson.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* WARNING! WARNING!
* This is an OSS (Linux) audio emulator.
* Use the Native NetBSD API for developing new code, and this
* only for compiling Linux programs.
*/
#ifndef _SOUNDCARD_H_
#define _SOUNDCARD_H_
#define SOUND_VERSION 0x030000
#define SNDCTL_DSP_RESET _IO ('P', 0)
#define SNDCTL_DSP_SYNC _IO ('P', 1)
#define SNDCTL_DSP_SPEED _IOWR('P', 2, int)
#define SOUND_PCM_READ_RATE _IOR ('P', 2, int)
#define SNDCTL_DSP_STEREO _IOWR('P', 3, int)
#define SNDCTL_DSP_GETBLKSIZE _IOWR('P', 4, int)
#define SNDCTL_DSP_SETFMT _IOWR('P', 5, int)
#define AFMT_QUERY 0x00000000
#define AFMT_MU_LAW 0x00000001
#define AFMT_A_LAW 0x00000002
#define AFMT_IMA_ADPCM 0x00000004
#define AFMT_U8 0x00000008
#define AFMT_S16_LE 0x00000010
#define AFMT_S16_BE 0x00000020
#define AFMT_S8 0x00000040
#define AFMT_U16_LE 0x00000080
#define AFMT_U16_BE 0x00000100
#define AFMT_MPEG 0x00000200
#define SNDCTL_DSP_SAMPLESIZE SNDCTL_DSP_SETFMT
#define SOUND_PCM_READ_BITS _IOR ('P', 5, int)
#define SNDCTL_DSP_CHANNELS _IOWR('P', 6, int)
#define SOUND_PCM_WRITE_CHANNELS SNDCTL_DSP_CHANNELS
#define SOUND_PCM_READ_CHANNELS _IOR ('P', 6, int)
#define SOUND_PCM_WRITE_FILTER _IOWR('P', 7, int)
#define SOUND_PCM_READ_FILTER _IOR ('P', 7, int)
#define SNDCTL_DSP_POST _IO ('P', 8)
#define SNDCTL_DSP_SUBDIVIDE _IOWR('P', 9, int)
#define SNDCTL_DSP_SETFRAGMENT _IOWR('P', 10, int)
#define SNDCTL_DSP_GETFMTS _IOR ('P', 11, int)
#define SNDCTL_DSP_GETOSPACE _IOR ('P',12, struct audio_buf_info)
#define SNDCTL_DSP_GETISPACE _IOR ('P',13, struct audio_buf_info)
#define SNDCTL_DSP_NONBLOCK _IO ('P',14)
#define SNDCTL_DSP_GETCAPS _IOR ('P',15, int)
# define DSP_CAP_REVISION 0x000000ff
# define DSP_CAP_DUPLEX 0x00000100
# define DSP_CAP_REALTIME 0x00000200
# define DSP_CAP_BATCH 0x00000400
# define DSP_CAP_COPROC 0x00000800
# define DSP_CAP_TRIGGER 0x00001000
# define DSP_CAP_MMAP 0x00002000
#define SNDCTL_DSP_GETTRIGGER _IOR ('P', 16, int)
#define SNDCTL_DSP_SETTRIGGER _IOW ('P', 16, int)
# define PCM_ENABLE_INPUT 0x00000001
# define PCM_ENABLE_OUTPUT 0x00000002
#define SNDCTL_DSP_GETIPTR _IOR ('P', 17, struct count_info)
#define SNDCTL_DSP_GETOPTR _IOR ('P', 18, struct count_info)
#define SNDCTL_DSP_MAPINBUF _IOR ('P', 19, struct buffmem_desc)
#define SNDCTL_DSP_MAPOUTBUF _IOR ('P', 20, struct buffmem_desc)
#define SNDCTL_DSP_SETSYNCRO _IO ('P', 21)
#define SNDCTL_DSP_SETDUPLEX _IO ('P', 22)
#define SNDCTL_DSP_PROFILE _IOW ('P', 23, int)
#define APF_NORMAL 0
#define APF_NETWORK 1
#define APF_CPUINTENS 2
/* Need native 16 bit format which depends on byte order */
/* XXX This isn't really a good way, but I don't want to
* include all of endian.h because it contains a lot
* junk symbols. [augustss]
*/
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#ifndef _POSIX_SOURCE
#define __SOUNDCARD_UNSET_POSIX_SOURCE
#define _POSIX_SOURCE /* make sure we don't get all the gunk */
#endif
#include <machine/endian.h>
#if _QUAD_LOWWORD == 0
#define AFMT_S16_NE AFMT_S16_LE
#else
#define AFMT_S16_NE AFMT_S16_BE
#endif
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#ifdef __SOUNDCARD_UNSET_POSIX_SOURCE
#undef _POSIX_SOURCE
#undef __SOUNDCARD_UNSET_POSIX_SOURCE
#endif
/* Aliases */
#define SOUND_PCM_WRITE_BITS SNDCTL_DSP_SETFMT
#define SOUND_PCM_WRITE_RATE SNDCTL_DSP_SPEED
#define SOUND_PCM_POST SNDCTL_DSP_POST
#define SOUND_PCM_RESET SNDCTL_DSP_RESET
#define SOUND_PCM_SYNC SNDCTL_DSP_SYNC
#define SOUND_PCM_SUBDIVIDE SNDCTL_DSP_SUBDIVIDE
#define SOUND_PCM_SETFRAGMENT SNDCTL_DSP_SETFRAGMENT
#define SOUND_PCM_GETFMTS SNDCTL_DSP_GETFMTS
#define SOUND_PCM_SETFMT SNDCTL_DSP_SETFMT
#define SOUND_PCM_GETOSPACE SNDCTL_DSP_GETOSPACE
#define SOUND_PCM_GETISPACE SNDCTL_DSP_GETISPACE
#define SOUND_PCM_NONBLOCK SNDCTL_DSP_NONBLOCK
#define SOUND_PCM_GETCAPS SNDCTL_DSP_GETCAPS
#define SOUND_PCM_GETTRIGGER SNDCTL_DSP_GETTRIGGER
#define SOUND_PCM_SETTRIGGER SNDCTL_DSP_SETTRIGGER
#define SOUND_PCM_SETSYNCRO SNDCTL_DSP_SETSYNCRO
#define SOUND_PCM_GETIPTR SNDCTL_DSP_GETIPTR
#define SOUND_PCM_GETOPTR SNDCTL_DSP_GETOPTR
#define SOUND_PCM_MAPINBUF SNDCTL_DSP_MAPINBUF
#define SOUND_PCM_MAPOUTBUF SNDCTL_DSP_MAPOUTBUF
/* Mixer defines */
#define SOUND_MIXER_FIRST 0
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#define SOUND_MIXER_NRDEVICES 25
#define SOUND_MIXER_VOLUME 0
#define SOUND_MIXER_BASS 1
#define SOUND_MIXER_TREBLE 2
#define SOUND_MIXER_SYNTH 3
#define SOUND_MIXER_PCM 4
#define SOUND_MIXER_SPEAKER 5
#define SOUND_MIXER_LINE 6
#define SOUND_MIXER_MIC 7
#define SOUND_MIXER_CD 8
#define SOUND_MIXER_IMIX 9
#define SOUND_MIXER_ALTPCM 10
#define SOUND_MIXER_RECLEV 11
#define SOUND_MIXER_IGAIN 12
#define SOUND_MIXER_OGAIN 13
#define SOUND_MIXER_LINE1 14
#define SOUND_MIXER_LINE2 15
#define SOUND_MIXER_LINE3 16
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#define SOUND_MIXER_DIGITAL1 17
#define SOUND_MIXER_DIGITAL2 18
#define SOUND_MIXER_DIGITAL3 19
#define SOUND_MIXER_PHONEIN 20
#define SOUND_MIXER_PHONEOUT 21
#define SOUND_MIXER_VIDEO 22
#define SOUND_MIXER_RADIO 23
#define SOUND_MIXER_MONITOR 24
#define SOUND_ONOFF_MIN 28
#define SOUND_ONOFF_MAX 30
#define SOUND_MIXER_NONE 31
#define SOUND_DEVICE_LABELS {"Vol ", "Bass ", "Trebl", "Synth", "Pcm ", "Spkr ", "Line ", \
"Mic ", "CD ", "Mix ", "Pcm2 ", "Rec ", "IGain", "OGain", \
"Line1", "Line2", "Line3", "Digital1", "Digital2", "Digital3", \
"PhoneIn", "PhoneOut", "Video", "Radio", "Monitor"}
#define SOUND_DEVICE_NAMES {"vol", "bass", "treble", "synth", "pcm", "speaker", "line", \
"mic", "cd", "mix", "pcm2", "rec", "igain", "ogain", \
"line1", "line2", "line3", "dig1", "dig2", "dig3", \
"phin", "phout", "video", "radio", "monitor"}
#define SOUND_MIXER_RECSRC 0xff
#define SOUND_MIXER_DEVMASK 0xfe
#define SOUND_MIXER_RECMASK 0xfd
#define SOUND_MIXER_CAPS 0xfc
#define SOUND_CAP_EXCL_INPUT 1
#define SOUND_MIXER_STEREODEVS 0xfb
#define MIXER_READ(dev) _IOR('M', dev, int)
#define SOUND_MIXER_READ_RECSRC MIXER_READ(SOUND_MIXER_RECSRC)
#define SOUND_MIXER_READ_DEVMASK MIXER_READ(SOUND_MIXER_DEVMASK)
#define SOUND_MIXER_READ_RECMASK MIXER_READ(SOUND_MIXER_RECMASK)
#define SOUND_MIXER_READ_STEREODEVS MIXER_READ(SOUND_MIXER_STEREODEVS)
#define SOUND_MIXER_READ_CAPS MIXER_READ(SOUND_MIXER_CAPS)
#define SOUND_MIXER_READ_VOLUME MIXER_READ(SOUND_MIXER_VOLUME)
#define SOUND_MIXER_READ_BASS MIXER_READ(SOUND_MIXER_BASS)
#define SOUND_MIXER_READ_TREBLE MIXER_READ(SOUND_MIXER_TREBLE)
#define SOUND_MIXER_READ_SYNTH MIXER_READ(SOUND_MIXER_SYNTH)
#define SOUND_MIXER_READ_PCM MIXER_READ(SOUND_MIXER_PCM)
#define SOUND_MIXER_READ_SPEAKER MIXER_READ(SOUND_MIXER_SPEAKER)
#define SOUND_MIXER_READ_LINE MIXER_READ(SOUND_MIXER_LINE)
#define SOUND_MIXER_READ_MIC MIXER_READ(SOUND_MIXER_MIC)
#define SOUND_MIXER_READ_CD MIXER_READ(SOUND_MIXER_CD)
#define SOUND_MIXER_READ_IMIX MIXER_READ(SOUND_MIXER_IMIX)
#define SOUND_MIXER_READ_ALTPCM MIXER_READ(SOUND_MIXER_ALTPCM)
#define SOUND_MIXER_READ_RECLEV MIXER_READ(SOUND_MIXER_RECLEV)
#define SOUND_MIXER_READ_IGAIN MIXER_READ(SOUND_MIXER_IGAIN)
#define SOUND_MIXER_READ_OGAIN MIXER_READ(SOUND_MIXER_OGAIN)
#define SOUND_MIXER_READ_LINE1 MIXER_READ(SOUND_MIXER_LINE1)
#define SOUND_MIXER_READ_LINE2 MIXER_READ(SOUND_MIXER_LINE2)
#define SOUND_MIXER_READ_LINE3 MIXER_READ(SOUND_MIXER_LINE3)
#define MIXER_WRITE(dev) _IOW ('M', dev, int)
#define MIXER_WRITE_R(dev) _IOWR('M', dev, int)
#define SOUND_MIXER_WRITE_RECSRC MIXER_WRITE(SOUND_MIXER_RECSRC)
#define SOUND_MIXER_WRITE_R_RECSRC MIXER_WRITE_R(SOUND_MIXER_RECSRC)
#define SOUND_MIXER_WRITE_VOLUME MIXER_WRITE(SOUND_MIXER_VOLUME)
#define SOUND_MIXER_WRITE_BASS MIXER_WRITE(SOUND_MIXER_BASS)
#define SOUND_MIXER_WRITE_TREBLE MIXER_WRITE(SOUND_MIXER_TREBLE)
#define SOUND_MIXER_WRITE_SYNTH MIXER_WRITE(SOUND_MIXER_SYNTH)
#define SOUND_MIXER_WRITE_PCM MIXER_WRITE(SOUND_MIXER_PCM)
#define SOUND_MIXER_WRITE_SPEAKER MIXER_WRITE(SOUND_MIXER_SPEAKER)
#define SOUND_MIXER_WRITE_LINE MIXER_WRITE(SOUND_MIXER_LINE)
#define SOUND_MIXER_WRITE_MIC MIXER_WRITE(SOUND_MIXER_MIC)
#define SOUND_MIXER_WRITE_CD MIXER_WRITE(SOUND_MIXER_CD)
#define SOUND_MIXER_WRITE_IMIX MIXER_WRITE(SOUND_MIXER_IMIX)
#define SOUND_MIXER_WRITE_ALTPCM MIXER_WRITE(SOUND_MIXER_ALTPCM)
#define SOUND_MIXER_WRITE_RECLEV MIXER_WRITE(SOUND_MIXER_RECLEV)
#define SOUND_MIXER_WRITE_IGAIN MIXER_WRITE(SOUND_MIXER_IGAIN)
#define SOUND_MIXER_WRITE_OGAIN MIXER_WRITE(SOUND_MIXER_OGAIN)
#define SOUND_MIXER_WRITE_LINE1 MIXER_WRITE(SOUND_MIXER_LINE1)
#define SOUND_MIXER_WRITE_LINE2 MIXER_WRITE(SOUND_MIXER_LINE2)
#define SOUND_MIXER_WRITE_LINE3 MIXER_WRITE(SOUND_MIXER_LINE3)
#define SOUND_MASK_VOLUME (1 << SOUND_MIXER_VOLUME)
#define SOUND_MASK_BASS (1 << SOUND_MIXER_BASS)
#define SOUND_MASK_TREBLE (1 << SOUND_MIXER_TREBLE)
#define SOUND_MASK_SYNTH (1 << SOUND_MIXER_SYNTH)
#define SOUND_MASK_PCM (1 << SOUND_MIXER_PCM)
#define SOUND_MASK_SPEAKER (1 << SOUND_MIXER_SPEAKER)
#define SOUND_MASK_LINE (1 << SOUND_MIXER_LINE)
#define SOUND_MASK_MIC (1 << SOUND_MIXER_MIC)
#define SOUND_MASK_CD (1 << SOUND_MIXER_CD)
#define SOUND_MASK_IMIX (1 << SOUND_MIXER_IMIX)
#define SOUND_MASK_ALTPCM (1 << SOUND_MIXER_ALTPCM)
#define SOUND_MASK_RECLEV (1 << SOUND_MIXER_RECLEV)
#define SOUND_MASK_IGAIN (1 << SOUND_MIXER_IGAIN)
#define SOUND_MASK_OGAIN (1 << SOUND_MIXER_OGAIN)
#define SOUND_MASK_LINE1 (1 << SOUND_MIXER_LINE1)
#define SOUND_MASK_LINE2 (1 << SOUND_MIXER_LINE2)
#define SOUND_MASK_LINE3 (1 << SOUND_MIXER_LINE3)
#define OSS_GETVERSION _IOR ('M', 118, int)
typedef struct audio_buf_info {
int fragments;
int fragstotal;
int fragsize;
int bytes;
} audio_buf_info;
typedef struct count_info {
int bytes;
int blocks;
int ptr;
} count_info;
typedef struct buffmem_desc {
unsigned int *buffer;
int size;
} buffmem_desc;
#if 0
/* This is what we'd like to have, but it causes prototype conflicts. */
#define ioctl _oss_ioctl
#else
#define ioctl(x,y,z) _oss_ioctl(x,y,z)
#endif
#include <sys/cdefs.h>
__BEGIN_DECLS
int _oss_ioctl __P((int fd, unsigned long com, void *argp));
__END_DECLS
#endif /* !_SOUNDCARD_H_ */