NetBSD/games/mille/comp.c

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/*
* Copyright (c) 1982, 1993
* The Regents of the University of California. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
/*static char sccsid[] = "from: @(#)comp.c 8.1 (Berkeley) 5/31/93";*/
static char rcsid[] = "$Id: comp.c,v 1.3 1994/05/12 17:39:27 jtc Exp $";
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#endif /* not lint */
# include "mille.h"
/*
* @(#)comp.c 1.1 (Berkeley) 4/1/82
*/
# define V_VALUABLE 40
calcmove()
{
register CARD card;
register int *value;
register PLAY *pp, *op;
register bool foundend, cango, canstop, foundlow;
register unsgn int i, count200, badcount, nummin, nummax, diff;
register int curmin, curmax;
register CARD safe, oppos;
int valbuf[HAND_SZ], count[NUM_CARDS];
bool playit[HAND_SZ];
wmove(Score, ERR_Y, ERR_X); /* get rid of error messages */
wclrtoeol(Score);
pp = &Player[COMP];
op = &Player[PLAYER];
safe = 0;
cango = 0;
canstop = FALSE;
foundend = FALSE;
/* Try for a Coup Forre, and see what we have. */
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for (i = 0; i < NUM_CARDS; i++)
count[i] = 0;
for (i = 0; i < HAND_SZ; i++) {
card = pp->hand[i];
switch (card) {
case C_STOP: case C_CRASH:
case C_FLAT: case C_EMPTY:
if (playit[i] = canplay(pp, op, card))
canstop = TRUE;
goto norm;
case C_LIMIT:
if ((playit[i] = canplay(pp, op, card))
&& Numseen[C_25] == Numcards[C_25]
&& Numseen[C_50] == Numcards[C_50])
canstop = TRUE;
goto norm;
case C_25: case C_50: case C_75:
case C_100: case C_200:
if ((playit[i] = canplay(pp, op, card))
&& pp->mileage + Value[card] == End)
foundend = TRUE;
goto norm;
default:
playit[i] = canplay(pp, op, card);
norm:
if (playit[i])
++cango;
break;
case C_GAS_SAFE: case C_DRIVE_SAFE:
case C_SPARE_SAFE: case C_RIGHT_WAY:
if (pp->battle == opposite(card) ||
(pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
Movetype = M_PLAY;
Card_no = i;
return;
}
++safe;
playit[i] = TRUE;
break;
}
if (card >= 0)
++count[card];
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}
/* No Coup Forre. Draw to fill hand, then restart, as needed. */
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if (pp->hand[0] == C_INIT && Topcard > Deck) {
Movetype = M_DRAW;
return;
}
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#ifdef DEBUG
if (Debug)
fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
cango, canstop, safe);
#endif
if (foundend)
foundend = !check_ext(TRUE);
for (i = 0; safe && i < HAND_SZ; i++) {
if (issafety(pp->hand[i])) {
if (onecard(op) || (foundend && cango && !canstop)) {
#ifdef DEBUG
if (Debug)
fprintf(outf,
"CALCMOVE: onecard(op) = %d, foundend = %d\n",
onecard(op), foundend);
#endif
playsafe:
Movetype = M_PLAY;
Card_no = i;
return;
}
oppos = opposite(pp->hand[i]);
if (Numseen[oppos] == Numcards[oppos] &&
!(pp->hand[i] == C_RIGHT_WAY &&
Numseen[C_LIMIT] != Numcards[C_LIMIT]))
goto playsafe;
else if (!cango
&& (op->can_go || !pp->can_go || Topcard < Deck)) {
card = (Topcard - Deck) - roll(1, 10);
if ((!pp->mileage) != (!op->mileage))
card -= 7;
#ifdef DEBUG
if (Debug)
fprintf(outf,
"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
card, DECK_SZ / 4);
#endif
if (card < DECK_SZ / 4)
goto playsafe;
}
safe--;
playit[i] = cango;
}
}
if (!pp->can_go && !isrepair(pp->battle))
Numneed[opposite(pp->battle)]++;
redoit:
foundlow = (cango || count[C_END_LIMIT] != 0
|| Numseen[C_LIMIT] == Numcards[C_LIMIT]
|| pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
foundend = FALSE;
count200 = pp->nummiles[C_200];
badcount = 0;
curmax = -1;
curmin = 101;
nummin = -1;
nummax = -1;
value = valbuf;
for (i = 0; i < HAND_SZ; i++) {
card = pp->hand[i];
if (issafety(card) || playit[i] == (cango != 0)) {
#ifdef DEBUG
if (Debug)
fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
C_name[card]);
#endif
switch (card) {
case C_25: case C_50:
diff = End - pp->mileage;
/* avoid getting too close */
if (Topcard > Deck && cango && diff <= 100
&& diff / Value[card] > count[card]
&& (card == C_25 || diff % 50 == 0)) {
if (card == C_50 && diff - 50 == 25
&& count[C_25] > 0)
goto okay;
*value = 0;
if (--cango <= 0)
goto redoit;
break;
}
okay:
*value = (Value[card] >> 3);
if (pp->speed == C_LIMIT)
++*value;
else
--*value;
if (!foundlow
&& (card == C_50 || count[C_50] == 0)) {
*value = (pp->mileage ? 10 : 20);
foundlow = TRUE;
}
goto miles;
case C_200:
if (++count200 > 2) {
*value = 0;
break;
}
case C_75: case C_100:
*value = (Value[card] >> 3);
if (pp->speed == C_LIMIT)
--*value;
else
++*value;
miles:
if (pp->mileage + Value[card] > End)
*value = (End == 700 ? card : 0);
else if (pp->mileage + Value[card] == End) {
*value = (foundend ? card : V_VALUABLE);
foundend = TRUE;
}
break;
case C_END_LIMIT:
if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
*value = (pp->safety[S_RIGHT_WAY] ==
S_PLAYED ? -1 : 1);
else if (pp->speed == C_LIMIT &&
End - pp->mileage <= 50)
*value = 1;
else if (pp->speed == C_LIMIT
|| Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
safe = S_RIGHT_WAY;
oppos = C_LIMIT;
goto repair;
}
else {
*value = 0;
--count[C_END_LIMIT];
}
break;
case C_REPAIRS: case C_SPARE: case C_GAS:
safe = safety(card) - S_CONV;
oppos = opposite(card);
if (pp->safety[safe] != S_UNKNOWN)
*value = (pp->safety[safe] ==
S_PLAYED ? -1 : 1);
else if (pp->battle != oppos
&& (Numseen[oppos] == Numcards[oppos] ||
Numseen[oppos] + count[card] >
Numcards[oppos])) {
*value = 0;
--count[card];
}
else {
repair:
*value = Numcards[oppos] * 6;
*value += Numseen[card] -
Numseen[oppos];
if (!cango)
*value /= (count[card]*count[card]);
count[card]--;
}
break;
case C_GO:
if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
*value = (pp->safety[S_RIGHT_WAY] ==
S_PLAYED ? -1 : 2);
else if (pp->can_go
&& Numgos + count[C_GO] == Numneed[C_GO]) {
*value = 0;
--count[C_GO];
}
else {
*value = Numneed[C_GO] * 3;
*value += (Numseen[C_GO] - Numgos);
*value /= (count[C_GO] * count[C_GO]);
count[C_GO]--;
}
break;
case C_LIMIT:
if (op->mileage + 50 >= End) {
*value = (End == 700 && !cango);
break;
}
if (canstop || (cango && !op->can_go))
*value = 1;
else {
*value = (pp->safety[S_RIGHT_WAY] !=
S_UNKNOWN ? 2 : 3);
safe = S_RIGHT_WAY;
oppos = C_END_LIMIT;
goto normbad;
}
break;
case C_CRASH: case C_EMPTY: case C_FLAT:
safe = safety(card) - S_CONV;
oppos = opposite(card);
*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
normbad:
if (op->safety[safe] == S_PLAYED)
*value = -1;
else {
*value *= Numneed[oppos] +
Numseen[oppos] + 2;
if (!pp->mileage || foundend ||
onecard(op))
*value += 5;
if (op->mileage == 0 || onecard(op))
*value += 5;
if (op->speed == C_LIMIT)
*value -= 3;
if (cango &&
pp->safety[safe] != S_UNKNOWN)
*value += 3;
if (!cango)
*value /= ++badcount;
}
break;
case C_STOP:
if (op->safety[S_RIGHT_WAY] == S_PLAYED)
*value = -1;
else {
*value = (pp->safety[S_RIGHT_WAY] !=
S_UNKNOWN ? 3 : 4);
*value *= Numcards[C_STOP] +
Numseen[C_GO];
if (!pp->mileage || foundend ||
onecard(op))
*value += 5;
if (!cango)
*value /= ++badcount;
if (op->mileage == 0)
*value += 5;
if ((card == C_LIMIT &&
op->speed == C_LIMIT) ||
!op->can_go)
*value -= 5;
if (cango && pp->safety[S_RIGHT_WAY] !=
S_UNKNOWN)
*value += 5;
}
break;
case C_GAS_SAFE: case C_DRIVE_SAFE:
case C_SPARE_SAFE: case C_RIGHT_WAY:
*value = cango ? 0 : 101;
break;
case C_INIT:
*value = 0;
break;
}
}
else
*value = cango ? 0 : 101;
if (card != C_INIT) {
if (*value >= curmax) {
nummax = i;
curmax = *value;
}
if (*value <= curmin) {
nummin = i;
curmin = *value;
}
}
#ifdef DEBUG
if (Debug)
mvprintw(i + 6, 2, "%3d %-14s", *value,
C_name[pp->hand[i]]);
#endif
value++;
}
if (!pp->can_go && !isrepair(pp->battle))
Numneed[opposite(pp->battle)]++;
if (cango) {
play_it:
mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
Movetype = M_PLAY;
Card_no = nummax;
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}
else {
if (issafety(pp->hand[nummin])) { /* NEVER discard a safety */
nummax = nummin;
goto play_it;
}
mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
Movetype = M_DISCARD;
Card_no = nummin;
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}
mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
}
/*
* Return true if the given player could conceivably win with his next card.
*/
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onecard(pp)
register PLAY *pp;
{
register CARD bat, spd, card;
bat = pp->battle;
spd = pp->speed;
card = -1;
if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) &&
Numseen[S_RIGHT_WAY] != 0) ||
bat >= 0 && Numseen[safety(bat)] != 0)
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switch (End - pp->mileage) {
case 200:
if (pp->nummiles[C_200] == 2)
return FALSE;
card = C_200;
/* FALLTHROUGH */
case 100:
case 75:
if (card == -1)
card = (End - pp->mileage == 75 ? C_75 : C_100);
if (spd == C_LIMIT)
return Numseen[S_RIGHT_WAY] == 0;
case 50:
case 25:
if (card == -1)
card = (End - pp->mileage == 25 ? C_25 : C_50);
return Numseen[card] != Numcards[card];
}
return FALSE;
}
canplay(pp, op, card)
register PLAY *pp, *op;
register CARD card;
{
switch (card) {
case C_200:
if (pp->nummiles[C_200] == 2)
break;
/* FALLTHROUGH */
case C_75: case C_100:
if (pp->speed == C_LIMIT)
break;
/* FALLTHROUGH */
case C_50:
if (pp->mileage + Value[card] > End)
break;
/* FALLTHROUGH */
case C_25:
if (pp->can_go)
return TRUE;
break;
case C_EMPTY: case C_FLAT: case C_CRASH:
case C_STOP:
if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
return TRUE;
break;
case C_LIMIT:
if (op->speed != C_LIMIT &&
op->safety[S_RIGHT_WAY] != S_PLAYED &&
op->mileage + 50 < End)
return TRUE;
break;
case C_GAS: case C_SPARE: case C_REPAIRS:
if (pp->battle == opposite(card))
return TRUE;
break;
case C_GO:
if (!pp->can_go &&
(isrepair(pp->battle) || pp->battle == C_STOP))
return TRUE;
break;
case C_END_LIMIT:
if (pp->speed == C_LIMIT)
return TRUE;
}
return FALSE;
}