2011-11-24 03:07:28 +04:00
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/* $NetBSD: eapvar.h,v 1.4 2011/11/23 23:07:35 jmcneill Exp $ */
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#include <dev/pci/pcivar.h>
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#include <dev/ic/ac97var.h>
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2004-07-08 23:39:00 +04:00
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struct eap_gameport_args {
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bus_space_tag_t gpa_iot;
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bus_space_handle_t gpa_ioh;
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};
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2011-11-24 03:07:28 +04:00
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struct eap_dma {
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bus_dmamap_t map;
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void *addr;
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bus_dma_segment_t segs[1];
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int nsegs;
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size_t size;
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struct eap_dma *next;
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};
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#define DMAADDR(p) ((p)->map->dm_segs[0].ds_addr)
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#define KERNADDR(p) ((void *)((p)->addr))
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/*
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* The card has two DACs. Using them is a bit twisted: we use DAC2
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* as default and DAC1 as the optional secondary DAC.
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*/
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#define EAP_DAC1 1
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#define EAP_DAC2 0
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#define EAP_I1 EAP_DAC2
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#define EAP_I2 EAP_DAC1
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struct eap_instance {
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device_t parent;
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int index;
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void (*ei_pintr)(void *); /* DMA completion intr handler */
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void *ei_parg; /* arg for ei_intr() */
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device_t ei_audiodev; /* audio device, for detach */
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#ifdef DIAGNOSTIC
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char ei_prun;
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#endif
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};
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struct eap_softc {
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device_t sc_dev; /* base device */
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void *sc_ih; /* interrupt vectoring */
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bus_space_tag_t iot;
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bus_space_handle_t ioh;
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bus_size_t iosz;
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bus_dma_tag_t sc_dmatag; /* DMA tag */
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kmutex_t sc_intr_lock;
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kmutex_t sc_lock;
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struct eap_dma *sc_dmas;
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void (*sc_rintr)(void *); /* DMA completion intr handler */
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void *sc_rarg; /* arg for sc_intr() */
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#ifdef DIAGNOSTIC
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char sc_rrun;
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#endif
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#if NMIDI > 0
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void (*sc_iintr)(void *, int); /* midi input ready handler */
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void (*sc_ointr)(void *); /* midi output ready handler */
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void *sc_arg;
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device_t sc_mididev;
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#endif
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#if NJOY_EAP > 0
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device_t sc_gameport;
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#endif
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u_short sc_port[AK_NPORTS]; /* mirror of the hardware setting */
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u_int sc_record_source; /* recording source mask */
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u_int sc_input_source; /* input source mask */
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u_int sc_mic_preamp;
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char sc_1371; /* Using ES1371/AC97 codec */
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struct ac97_codec_if *codec_if;
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struct ac97_host_if host_if;
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struct eap_instance sc_ei[2];
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pci_chipset_tag_t sc_pc; /* For detach */
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};
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2009-05-06 14:34:32 +04:00
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device_t eap_joy_attach(device_t, struct eap_gameport_args *);
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int eap_joy_detach(device_t, struct eap_gameport_args *);
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