NetBSD/games/atc/extern.h

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/* $NetBSD: extern.h,v 1.10 2003/08/07 09:36:53 agc Exp $ */
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/*-
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* Copyright (c) 1990, 1993
* The Regents of the University of California. All rights reserved.
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*
* This code is derived from software contributed to Berkeley by
* Ed James.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
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* @(#)extern.h 8.1 (Berkeley) 5/31/93
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*/
/*
* Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved.
*
* Copy permission is hereby granted provided that this notice is
* retained on all partial or complete copies.
*
* For more info on this and all of my stuff, mail edjames@berkeley.edu.
*/
extern char GAMES[];
extern const char *file;
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extern int clck, safe_planes, start_time, test_mode;
extern FILE *filein, *fileout;
extern C_SCREEN screen, *sp;
extern LIST air, ground;
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extern struct termios tty_start, tty_new;
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extern DISPLACEMENT displacement[MAXDIR];
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int addplane __P((void));
void append __P((LIST *, PLANE *));
void check_adir __P((int, int, int));
void check_edge __P((int, int));
void check_edir __P((int, int, int));
void check_line __P((int, int, int, int));
void check_linepoint __P((int, int));
void check_point __P((int, int));
int checkdefs __P((void));
int compar __P((const void *, const void *));
void delete __P((LIST *, PLANE *));
int dir_deg __P((int));
int dir_no __P((char));
void done_screen __P((void));
void draw_all __P((void));
void draw_line __P((WINDOW *, int, int, int, int, const char *));
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void erase_all __P((void));
int getAChar __P((void));
int getcommand __P((void));
int gettoken __P((void));
void init_gr __P((void));
void ioaddstr __P((int, const char *));
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void ioclrtobot __P((void));
void ioclrtoeol __P((int));
void ioerror __P((int, int, const char *));
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void iomove __P((int));
int list_games __P((void));
int log_score __P((int));
void log_score_quit __P((int)) __attribute__((__noreturn__));
void loser __P((const PLANE *, const char *)) __attribute__((__noreturn__));
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int main __P((int, char *[]));
char name __P((const PLANE *));
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int next_plane __P((void));
void noise __P((void));
int number __P((char));
void open_score_file __P((void));
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void planewin __P((void));
int pop __P((void));
void push __P((int, int));
void quit __P((int));
int read_file __P((const char *));
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void redraw __P((void));
void rezero __P((void));
void setup_screen __P((const C_SCREEN *));
int too_close __P((const PLANE *p1, const PLANE *p2, int));
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void update __P((int));
int yyerror __P((const char *));
int yylex __P((void));
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#ifndef YYEMPTY
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int yyparse __P((void));
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#endif
const char *Left __P((char));
const char *Right __P((char));
const char *airport __P((char));
const char *beacon __P((char));
const char *benum __P((char));
const char *circle __P((char));
const char *climb __P((char));
const char *command __P((const PLANE *));
const char *default_game __P((void));
const char *delayb __P((char));
const char *descend __P((char));
const char *ex_it __P((char));
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PLANE *findplane __P((int));
const char *ignore __P((char));
const char *left __P((char));
const char *mark __P((char));
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PLANE *newplane __P((void));
const char *okay_game __P((const char *));
const char *rel_dir __P((char));
const char *right __P((char));
const char *setalt __P((char));
const char *setplane __P((char));
const char *setrelalt __P((char));
const char *timestr __P((int));
const char *to_dir __P((char));
const char *turn __P((char));
const char *unmark __P((char));