NetBSD/games/phantasia/phantglobs.c

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1995-03-24 06:58:08 +03:00
/* $NetBSD: phantglobs.c,v 1.2 1995/03/24 03:59:33 cgd Exp $ */
1994-10-22 00:19:39 +03:00
/*
* phantglobs.c - globals for Phantasia
*/
#include "include.h"
double Circle; /* which circle player is in */
double Shield; /* force field thrown up in monster battle */
bool Beyond; /* set if player is beyond point of no return */
bool Marsh; /* set if player is in dead marshes */
bool Throne; /* set if player is on throne */
bool Changed; /* set if important player stats have changed */
bool Wizard; /* set if player is the 'wizard' of the game */
bool Timeout; /* set if short timeout waiting for input */
bool Windows; /* set if we are set up for curses stuff */
bool Luckout; /* set if we have tried to luck out in fight */
bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
bool Echo; /* set if echo input to terminal */
int Users; /* number of users currently playing */
int Whichmonster; /* which monster we are fighting */
int Lines; /* line on screen counter for fight routines */
jmp_buf Fightenv; /* used to jump into fight routine */
jmp_buf Timeoenv; /* used for timing out waiting for input */
long Fileloc; /* location in file of player statistics */
char *Login; /* pointer to login of player */
char *Enemyname; /* pointer name of monster/player we are battling*/
struct player Player; /* stats for player */
struct player Other; /* stats for another player */
struct monster Curmonster;/* stats for current monster */
struct energyvoid Enrgyvoid;/* energy void buffer */
struct charstats *Statptr;/* pointer into Stattable[] */
/* lookup table for character type dependent statistics */
struct charstats Stattable[7] =
{
/* MAGIC USER */
/* max brains, max mana, weakness, gold tote, ring duration */
15.0, 200.0, 18.0, 175.0, 10,
/* quickness strength mana energy brains magic lvl */
30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
/* FIGHTER */
/* max brains, max mana, weakness, gold tote, ring duration */
10.0, 110.0, 15.0, 220.0, 20,
/* quickness strength mana energy brains magic lvl */
30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
/* ELF */
/* max brains, max mana, weakness, gold tote, ring duration */
12.0, 150.0, 17.0, 190.0, 13,
/* quickness strength mana energy brains magic lvl */
32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
/* DWARF */
/* max brains, max mana, weakness, gold tote, ring duration */
7.0, 80.0, 13.0, 255.0, 25,
/* quickness strength mana energy brains magic lvl */
25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
/* HALFLING */
/* max brains, max mana, weakness, gold tote, ring duration */
11.0, 80.0, 10.0, 125.0, 40,
/* quickness strength mana energy brains magic lvl */
34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
/* EXPERIMENTO */
/* max brains, max mana, weakness, gold tote, ring duration */
9.0, 90.0, 16.0, 160.0, 20,
/* quickness strength mana energy brains magic lvl */
27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
/* SUPER */
/* max brains, max mana, weakness, gold tote, ring duration */
15.0, 200.0, 10.0, 225.0, 40,
/* quickness strength mana energy brains magic lvl */
38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
};
/* menu of items for purchase */
struct menuitem Menu[] =
{
"Mana", 1,
"Shield", 5,
"Book", 200,
"Sword", 500,
"Charm", 1000,
"Quicksilver", 2500,
"Blessing", 1000,
};
FILE *Playersfp; /* pointer to open player file */
FILE *Monstfp; /* pointer to open monster file */
FILE *Messagefp; /* pointer to open message file */
FILE *Energyvoidfp; /* pointer to open energy void file */
char Databuf[SZ_DATABUF]; /* a place to read data into */
/* some canned strings for messages */
char Illcmd[] = "Illegal command.\n";
char Illmove[] = "Too far.\n";
char Illspell[] = "Illegal spell.\n";
char Nomana[] = "Not enought mana for that spell.\n";
char Somebetter[] = "But you already have something better.\n";
char Nobetter[] = "That's no better than what you already have.\n";