93 lines
3.6 KiB
C
93 lines
3.6 KiB
C
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/* $NetBSD: board.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
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/*-
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* Copyright (c) 2003 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Christos Zoulas.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* board.h: Board functions
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*/
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#ifndef _H_BOARD
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#define _H_BOARD
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#include <stdlib.h>
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class GAMESCREEN;
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class PLAYER;
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class BOARD {
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public:
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// Constructors and destructor
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BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen
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BOARD(const BOARD& b); // For scratch screens
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~BOARD();
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// member access
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size_t nx(void) const { return _nx; }
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size_t ny(void) const { return _ny; }
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size_t tx(void) const { return _tx; }
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size_t ty(void) const { return _ty; }
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GAMESCREEN* getScrn(void) const { return _scrn; }
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int& data(size_t y, size_t x) { return _b[y][x]; }
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// Computing
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int domove(size_t y, size_t x, int dir, char c); // Play move
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void init(void); // Initialize a new game
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int full(void) const; // True if no more moves
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int bounds(size_t y, size_t x) const; // True if in bounds
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// Screen updates
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void paint(void) const; // Redraw screen
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void clean(void) const; // Clear screen
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void setpos(size_t y, size_t x) const; // move cursor to pos
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int getmove(void) const; // Return move
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void bell(void) const; // Beep!
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void score(size_t i, const PLAYER& p); // Post score
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void games(size_t i, const PLAYER& p); // Post games
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void total(size_t i, const PLAYER& p); // Post totals
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void ties(const PLAYER& p); // Post ties
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void abort(const char *s, ...) const; // Algorithm error
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private:
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size_t _ty, _tx; // number of symbols in x and y dimension
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size_t _ny, _nx; // number of boxes in the x and y dimension
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int** _b; // board array of symbols
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GAMESCREEN* _scrn; // screen access, if we have one
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};
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#endif
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