NetBSD/games/cribbage/deck.h

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/* $NetBSD: deck.h,v 1.4 2003/08/07 09:37:10 agc Exp $ */
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/*
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* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
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* @(#)deck.h 8.1 (Berkeley) 5/31/93
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*/
/*
* define structure of a deck of cards and other related things
*/
#define CARDS 52 /* number cards in deck */
#define RANKS 13 /* number ranks in deck */
#define SUITS 4 /* number suits in deck */
#define CINHAND 4 /* # cards in cribbage hand */
#define FULLHAND 6 /* # cards in dealt hand */
#define LGAME 121 /* number points in a game */
#define SGAME 61 /* # points in a short game */
#define SPADES 0 /* value of each suit */
#define HEARTS 1
#define DIAMONDS 2
#define CLUBS 3
#define ACE 0 /* value of each rank */
#define TWO 1
#define THREE 2
#define FOUR 3
#define FIVE 4
#define SIX 5
#define SEVEN 6
#define EIGHT 7
#define NINE 8
#define TEN 9
#define JACK 10
#define QUEEN 11
#define KING 12
#define EMPTY 13
#define VAL(c) ( (c) < 9 ? (c)+1 : 10 ) /* val of rank */
#ifndef TRUE
# define TRUE 1
# define FALSE 0
#endif
typedef struct {
int rank;
int suit;
} CARD;
typedef char BOOLEAN;