1995-03-23 11:28:00 +03:00
|
|
|
/* $NetBSD: prop.c,v 1.3 1995/03/23 08:35:06 cgd Exp $ */
|
|
|
|
|
1993-03-21 12:45:37 +03:00
|
|
|
/*
|
1995-03-23 11:28:00 +03:00
|
|
|
* Copyright (c) 1980, 1993
|
|
|
|
* The Regents of the University of California. All rights reserved.
|
1993-03-21 12:45:37 +03:00
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions
|
|
|
|
* are met:
|
|
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer.
|
|
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
|
|
* documentation and/or other materials provided with the distribution.
|
|
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
|
|
* must display the following acknowledgement:
|
|
|
|
* This product includes software developed by the University of
|
|
|
|
* California, Berkeley and its contributors.
|
|
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
|
|
* may be used to endorse or promote products derived from this software
|
|
|
|
* without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
* SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef lint
|
1995-03-23 11:28:00 +03:00
|
|
|
#if 0
|
|
|
|
static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
|
|
|
|
#else
|
|
|
|
static char rcsid[] = "$NetBSD: prop.c,v 1.3 1995/03/23 08:35:06 cgd Exp $";
|
|
|
|
#endif
|
1993-03-21 12:45:37 +03:00
|
|
|
#endif /* not lint */
|
|
|
|
|
|
|
|
# include "monop.ext"
|
|
|
|
|
|
|
|
extern char *calloc();
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This routine deals with buying property, setting all the
|
|
|
|
* appropriate flags.
|
|
|
|
*/
|
|
|
|
buy(player, sqrp)
|
|
|
|
reg int player;
|
|
|
|
reg SQUARE *sqrp; {
|
|
|
|
|
|
|
|
trading = FALSE;
|
|
|
|
sqrp->owner = player;
|
|
|
|
add_list(player, &(play[player].own_list), cur_p->loc);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
* This routine adds an item to the list.
|
|
|
|
*/
|
|
|
|
add_list(plr, head, op_sqr)
|
|
|
|
int plr;
|
|
|
|
OWN **head;
|
|
|
|
int op_sqr; {
|
|
|
|
|
|
|
|
reg int val;
|
|
|
|
reg OWN *tp, *last_tp;
|
|
|
|
MON *mp;
|
|
|
|
OWN *op;
|
|
|
|
|
|
|
|
op = (OWN *)calloc(1, sizeof (OWN));
|
|
|
|
op->sqr = &board[op_sqr];
|
|
|
|
val = value(op->sqr);
|
|
|
|
last_tp = NULL;
|
|
|
|
for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
|
|
|
|
if (val == value(tp->sqr)) {
|
|
|
|
cfree(op);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
last_tp = tp;
|
|
|
|
op->next = tp;
|
|
|
|
if (last_tp != NULL)
|
|
|
|
last_tp->next = op;
|
|
|
|
else
|
|
|
|
*head = op;
|
|
|
|
if (!trading)
|
|
|
|
set_ownlist(plr);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
* This routine deletes property from the list.
|
|
|
|
*/
|
|
|
|
del_list(plr, head, op_sqr)
|
|
|
|
int plr;
|
|
|
|
OWN **head;
|
|
|
|
shrt op_sqr; {
|
|
|
|
|
|
|
|
reg int i;
|
|
|
|
reg OWN *op, *last_op;
|
|
|
|
|
|
|
|
switch (board[op_sqr].type) {
|
|
|
|
case PRPTY:
|
|
|
|
board[op_sqr].desc->mon_desc->num_own--;
|
|
|
|
break;
|
|
|
|
case RR:
|
|
|
|
play[plr].num_rr--;
|
|
|
|
break;
|
|
|
|
case UTIL:
|
|
|
|
play[plr].num_util--;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
last_op = NULL;
|
|
|
|
for (op = *head; op; op = op->next)
|
|
|
|
if (op->sqr == &board[op_sqr])
|
|
|
|
break;
|
|
|
|
else
|
|
|
|
last_op = op;
|
|
|
|
if (last_op == NULL)
|
|
|
|
*head = op->next;
|
|
|
|
else {
|
|
|
|
last_op->next = op->next;
|
|
|
|
cfree(op);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
* This routine calculates the value for sorting of the
|
|
|
|
* given square.
|
|
|
|
*/
|
|
|
|
value(sqp)
|
|
|
|
reg SQUARE *sqp; {
|
|
|
|
|
|
|
|
reg int sqr;
|
|
|
|
|
|
|
|
sqr = sqnum(sqp);
|
|
|
|
switch (sqp->type) {
|
|
|
|
case SAFE:
|
|
|
|
return 0;
|
|
|
|
default: /* Specials, etc */
|
|
|
|
return 1;
|
|
|
|
case UTIL:
|
|
|
|
if (sqr == 12)
|
|
|
|
return 2;
|
|
|
|
else
|
|
|
|
return 3;
|
|
|
|
case RR:
|
|
|
|
return 4 + sqr/10;
|
|
|
|
case PRPTY:
|
|
|
|
return 8 + (sqp->desc) - prop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
* This routine accepts bids for the current peice
|
|
|
|
* of property.
|
|
|
|
*/
|
|
|
|
bid() {
|
|
|
|
|
|
|
|
static bool in[MAX_PL];
|
|
|
|
reg int i, num_in, cur_max;
|
|
|
|
char buf[80];
|
|
|
|
int cur_bid;
|
|
|
|
|
|
|
|
printf("\nSo it goes up for auction. Type your bid after your name\n");
|
|
|
|
for (i = 0; i < num_play; i++)
|
|
|
|
in[i] = TRUE;
|
|
|
|
i = -1;
|
|
|
|
cur_max = 0;
|
|
|
|
num_in = num_play;
|
|
|
|
while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
|
|
|
|
i = ++i % num_play;
|
|
|
|
if (in[i]) {
|
|
|
|
do {
|
|
|
|
(void)sprintf(buf, "%s: ", name_list[i]);
|
|
|
|
cur_bid = get_int(buf);
|
|
|
|
if (cur_bid == 0) {
|
|
|
|
in[i] = FALSE;
|
|
|
|
if (--num_in == 0)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (cur_bid <= cur_max) {
|
|
|
|
printf("You must bid higher than %d to stay in\n", cur_max);
|
|
|
|
printf("(bid of 0 drops you out)\n");
|
|
|
|
}
|
|
|
|
} while (cur_bid != 0 && cur_bid <= cur_max);
|
|
|
|
cur_max = (cur_bid ? cur_bid : cur_max);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (cur_max != 0) {
|
|
|
|
while (!in[i])
|
|
|
|
i = ++i % num_play;
|
|
|
|
printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
|
|
|
|
buy(i, &board[cur_p->loc]);
|
|
|
|
play[i].money -= cur_max;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
printf("Nobody seems to want it, so we'll leave it for later\n");
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
* This routine calculates the value of the property
|
|
|
|
* of given player.
|
|
|
|
*/
|
|
|
|
prop_worth(plp)
|
|
|
|
reg PLAY *plp; {
|
|
|
|
|
|
|
|
reg OWN *op;
|
|
|
|
reg int worth;
|
|
|
|
|
|
|
|
worth = 0;
|
|
|
|
for (op = plp->own_list; op; op = op->next) {
|
|
|
|
if (op->sqr->type == PRPTY && op->sqr->desc->monop)
|
|
|
|
worth += op->sqr->desc->mon_desc->h_cost * 50 *
|
|
|
|
op->sqr->desc->houses;
|
|
|
|
worth += op->sqr->cost;
|
|
|
|
}
|
|
|
|
return worth;
|
|
|
|
}
|