1993-11-09 06:36:33 +03:00
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.\" Copyright (c) 1980, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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1993-11-09 07:09:08 +03:00
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.\" from: @(#)life.c 8.1 (Berkeley) 6/8/93
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.\" $Id: life.c,v 1.2 1993/11/09 04:09:50 cgd Exp $
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1993-11-09 06:36:33 +03:00
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.\"
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# include <curses.h>
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# include <signal.h>
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/*
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* Run a life game. This is a demonstration program for
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* the Screen Updating section of the -lcurses cursor package.
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*/
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typedef struct lst_st { /* linked list element */
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int y, x; /* (y, x) position of piece */
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struct lst_st *next, *last; /* doubly linked */
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} LIST;
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LIST *Head; /* head of linked list */
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int die();
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main(ac, av)
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int ac;
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char *av[];
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{
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evalargs(ac, av); /* evaluate arguments */
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initscr(); /* initialize screen package */
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signal(SIGINT, die); /* set to restore tty stats */
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cbreak(); /* set for char-by-char */
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noecho(); /* input */
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nonl(); /* for optimization */
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getstart(); /* get starting position */
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for (;;) {
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prboard(); /* print out current board */
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update(); /* update board position */
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}
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}
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/*
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* This is the routine which is called when rubout is hit.
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* It resets the tty stats to their original values. This
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* is the normal way of leaving the program.
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*/
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die()
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{
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signal(SIGINT, SIG_IGN); /* ignore rubouts */
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mvcur(0, COLS - 1, LINES - 1, 0); /* go to bottom of screen */
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endwin(); /* set terminal to good state */
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exit(0);
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}
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/*
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* Get the starting position from the user. They keys u, i, o, j, l,
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* m, ,, and . are used for moving their relative directions from the
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* k key. Thus, u move diagonally up to the left, , moves directly down,
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* etc. x places a piece at the current position, " " takes it away.
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* The input can also be from a file. The list is built after the
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* board setup is ready.
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*/
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getstart()
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{
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reg char c;
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reg int x, y;
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auto char buf[100];
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box(stdscr, '|', '_'); /* box in the screen */
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move(1, 1); /* move to upper left corner */
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for (;;) {
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refresh(); /* print current position */
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if ((c = getch()) == 'q')
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break;
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switch (c) {
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case 'u':
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case 'i':
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case 'o':
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case 'j':
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case 'l':
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case 'm':
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case ',':
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case '.':
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adjustyx(c);
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break;
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case 'f':
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mvaddstr(0, 0, "File name: ");
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getstr(buf);
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readfile(buf);
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break;
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case 'x':
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addch('X');
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break;
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case ' ':
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addch(' ');
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break;
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}
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}
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if (Head != NULL) /* start new list */
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dellist(Head);
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Head = malloc(sizeof (LIST));
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/*
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* loop through the screen looking for 'x's, and add a list
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* element for each one
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*/
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for (y = 1; y < LINES - 1; y++)
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for (x = 1; x < COLS - 1; x++) {
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move(y, x);
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if (inch() == 'x')
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addlist(y, x);
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}
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}
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/*
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* Print out the current board position from the linked list
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*/
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prboard() {
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reg LIST *hp;
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erase(); /* clear out last position */
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box(stdscr, '|', '_'); /* box in the screen */
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/*
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* go through the list adding each piece to the newly
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* blank board
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*/
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for (hp = Head; hp; hp = hp->next)
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mvaddch(hp->y, hp->x, 'X');
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refresh();
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}
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