NetBSD/share/man/man9/cnmagic.9

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.\" $NetBSD: cnmagic.9,v 1.14 2010/06/08 19:44:28 jruoho Exp $
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.\"
.\" Copyright (c) 2000 Eduardo Horvath
.\" All rights reserved.
.\"
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.\" This product includes software developed for the
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.\" information about NetBSD.
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.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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.\" --(license Id: LICENSE.proto,v 1.1 2000/06/13 21:40:26 cgd Exp )--
.\"
.Dd June 8, 2010
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.Dt CNMAGIC 9
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.Os
.Sh NAME
.Nm cn_init_magic ,
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.Nm cn_trap ,
.Nm cn_isconsole ,
.Nm cn_check_magic ,
.Nm cn_destroy_magic ,
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.Nm cn_set_magic ,
.Nm cn_get_magic
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.Nd console magic key sequence management
.Sh SYNOPSIS
.In sys/systm.h
.Ft void
.Fn cn_init_magic "cnm_state_t *cnms"
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.Ft void
.Fn cn_trap
.Ft int
.Fn cn_isconsole "dev_t dev"
.Ft void
.Fn cn_check_magic "dev_t dev" "int k" "cnm_state_t *cnms"
.Ft void
.Fn cn_destroy_magic "cnm_state_t *cnms"
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.Ft int
.Fn cn_set_magic "char *magic"
.Ft int
.Fn cn_get_magic "char *magic" "int len"
.Sh DESCRIPTION
The
.Nx
console magic key sequence management framework is designed to provide
flexible methods to set, change, and detect magic key sequences on console
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devices and break into the debugger or ROM monitor with a minimum of interrupt
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latency.
.Pp
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Drivers that generate console input should make use of these routines.
A different
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.Va cnm_state_t
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should be used for each separate input stream.
Multiple devices that share the same input stream, such as USB
keyboards can share the same
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.Va cnm_state_t .
Once a
.Va cnm_state_t
is allocated, it should be initialized with
.Fn cn_init_magic
so it can be used by
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.Fn cn_check_magic .
If a driver thinks it might be the console input device it can set the
magic sequence with
.Fn cn_set_magic
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to any arbitrary string.
Whenever the driver receives input, it should call
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.Fn cn_check_magic
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to process the data and determine whether the magic sequence has
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been hit.
.Pp
The magic key sequence can be accessed through the
.Va hw.cnmagic
.Ic sysctl
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variable.
This is the raw data and may be keycodes rather than
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processed characters, depending on the console device.
.Sh FUNCTIONS
The following functions describe the console magic interface.
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.Bl -tag -width indent
.It Fn cn_init_magic "cnm"
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Initialize the console magic state pointed to by
.Fa cnm
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to a usable state.
.It Fn cn_trap
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Trap into the kernel debugger or ROM monitor.
By default this routine is defined to be
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.Fn console_debugger
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but can be overridden in MI header files.
.It Fn cn_isconsole "dev"
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Determine whether a given
.Fa dev
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is the system console.
This macro tests to see if
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.Fa dev
is the same as
.Va cn_tab-\*[Gt]cn_dev
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but can be overridden in MI header files.
.It Fn cn_check_magic "dev" "k" "cnms"
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All input should be passed through
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.Fn cn_check_magic
so the state machine remains in a consistent state.
.Fn cn_check_magic
calls
.Fn cn_isconsole
with
.Fa dev
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to determine if this is the console.
If that returns true then it runs the input value
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.Fa k
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through the state machine.
If the state machine completes a match of the current console magic sequence
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.Fn cn_trap
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is called.
Some input may need to be translated to state machine
values such as the serial line
.Li BREAK
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sequence.
.It Fn cn_destroy_magic "cnms"
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This should be called once what
.Fa cnms
points to is no longer needed.
.It Fn cn_set_magic "magic"
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.Fn cn_set_magic
encodes a
.Li nul
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terminated string arbitrary string into values that can be used by
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the state machine and installs it as the global magic sequence.
The escape sequence is character value
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.Li 0x27
and can be used to encode special values:
.Pp
.Bl -tag -width "0x001" -compact -offset indent
.It 0x27
The literal value
.Li 0x27 .
.It 0x01
Serial
.Li BREAK
sequence.
.It 0x02
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.Li Nul
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character.
.El
.Pp
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Returns
.Li 0
on success or a non-zero error value.
.It Fn cn_get_magic "magic" "len"
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Extract the current magic sequence from the state machine and return
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up to
.Fa len
bytes of it in the buffer pointed to by
.Fa magic .
It uses the same encoding accepted by
.Fn cn_set_magic .
Returns
.Li 0
on success or a non-zero error value.
.El
.Sh SEE ALSO
.Xr sysctl 8 ,
.Xr cons 9
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.Sh HISTORY
The
.Nx
console magic key sequence management framework
first appeared in
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.Nx 1.6 .
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.Sh AUTHORS
The
.Nx
console magic key sequence management framework was designed and
implemented by
.An Eduardo Horvath
.Aq eeh@NetBSD.org .