NetBSD/games/battlestar/command4.c

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/* $NetBSD: command4.c,v 1.3 2005/07/01 06:04:54 jmc Exp $ */
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/*
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* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
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#else
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__RCSID("$NetBSD: command4.c,v 1.3 2005/07/01 06:04:54 jmc Exp $");
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#endif
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#endif /* not lint */
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#include "extern.h"
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int
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take(unsigned int from[])
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{
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int firstnumber, heavy, bulky, value;
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firstnumber = wordnumber;
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
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wordnumber++;
wordvalue[wordnumber] = TAKEOFF;
wordtype[wordnumber] = VERB;
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return (cypher());
} else {
wordnumber++;
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while (wordnumber <= wordcount && wordtype[wordnumber] ==
OBJECT) {
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value = wordvalue[wordnumber];
printf("%s:\n", objsht[value]);
heavy = (carrying + objwt[value]) <= WEIGHT;
bulky = (encumber + objcumber[value]) <= CUMBER;
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if ((testbit(from, value) || wiz || tempwiz) &&
heavy && bulky && !testbit(inven, value)) {
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setbit(inven, value);
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carrying += objwt[value];
encumber += objcumber[value];
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ourtime++;
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if (testbit(from, value))
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printf("Taken.\n");
else
printf("Zap! Taken from thin air.\n");
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clearbit(from, value);
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if (value == MEDALION)
win--;
} else if (testbit(inven, value))
printf("You're already holding %s%s.\n",
A_OR_AN_OR_BLANK(value),
objsht[value]);
else if (!testbit(from, value))
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printf("I don't see any %s around here.\n",
objsht[value]);
else if (!heavy)
printf("The %s %stoo heavy.\n", objsht[value],
IS_OR_ARE(value));
else
printf("The %s %stoo cumbersome to hold.\n",
objsht[value], IS_OR_ARE(value));
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if (wordnumber < wordcount - 1 &&
wordvalue[++wordnumber] == AND)
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wordnumber++;
else
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return (firstnumber);
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}
}
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/* special cases with their own return()'s */
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if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
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switch (wordvalue[wordnumber]) {
case SWORD:
if (testbit(from, SWORD)) {
wordtype[wordnumber--] = OBJECT;
return (take(from));
}
if (testbit(from, TWO_HANDED)) {
wordvalue[wordnumber] = TWO_HANDED;
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wordtype[wordnumber--] = OBJECT;
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return (take(from));
}
wordvalue[wordnumber] = BROAD;
wordtype[wordnumber--] = OBJECT;
return (take(from));
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case BODY:
if (testbit(from, MAID)) {
wordvalue[wordnumber] = MAID;
wordtype[wordnumber--] = OBJECT;
return (take(from));
} else if (testbit(from, DEADWOOD)) {
wordvalue[wordnumber] = DEADWOOD;
wordtype[wordnumber--] = OBJECT;
return (take(from));
} else if (testbit(from, DEADNATIVE)) {
wordvalue[wordnumber] = DEADNATIVE;
wordtype[wordnumber--] = OBJECT;
return (take(from));
} else {
if (testbit(from, DEADGOD)) {
wordvalue[wordnumber] = DEADGOD;
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wordtype[wordnumber--] = OBJECT;
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return (take(from));
} else {
wordvalue[wordnumber] = DEADTIME;
wordtype[wordnumber--] = OBJECT;
return (take(from));
}
}
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break;
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case AMULET:
if (testbit(location[position].objects, AMULET)) {
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printf("The amulet is warm to the touch, and ");
puts("its beauty catches your breath.");
printf("A mist falls over your eyes, but ");
puts("then it is gone. Sounds seem clearer");
printf("and sharper but far away as if in a ");
puts("dream. The sound of purling water");
printf("reaches you from afar. The mist ");
printf("falls again, and your heart leaps in ");
puts("horror.");
printf("The gold freezes your hands and ");
puts("fathomless darkness engulfs your soul.");
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}
wordtype[wordnumber--] = OBJECT;
return (take(from));
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case MEDALION:
if (testbit(location[position].objects, MEDALION)) {
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printf("The medallion is warm, and it ");
printf("rekindles your spirit with the ");
puts("warmth of life.");
printf("Your amulet begins to glow as the ");
printf("medallion is brought near to it, ");
printf("and together\nthey radiate.\n");
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}
wordtype[wordnumber--] = OBJECT;
return (take(from));
case TALISMAN:
if (testbit(location[position].objects, TALISMAN)) {
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printf("The talisman is cold to the touch, ");
puts("and it sends a chill down your spine.");
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}
wordtype[wordnumber--] = OBJECT;
return (take(from));
case NORMGOD:
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if (testbit(location[position].objects, BATHGOD) &&
(testbit(wear, AMULET) || testbit(inven, AMULET))) {
printf("She offers a delicate hand, and you ");
puts("help her out of the sparkling springs.");
printf("Water droplets like liquid silver ");
printf("bedew her golden skin, but when ");
puts("they part");
printf("from her, they fall as teardrops. ");
puts("She wraps a single cloth around her and");
printf("ties it at the waist. Around her ");
puts("neck hangs a golden amulet.");
printf("She bids you to follow her, and ");
puts("walks away.");
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pleasure++;
followgod = ourtime;
clearbit(location[position].objects, BATHGOD);
} else
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if (!testbit(location[position].objects,
BATHGOD)) {
printf("You're in no position to ");
puts("take her.");
} else
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puts("She moves away from you.");
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break;
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default:
puts("It doesn't seem to work.");
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}
else
puts("You've got to be kidding.");
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return (firstnumber);
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}
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int
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throw(const char *name)
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{
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unsigned int n;
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int deposit = 0;
int first, value;
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first = wordnumber;
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if (drop(name) != -1) {
switch (wordvalue[wordnumber]) {
case AHEAD:
deposit = ahead;
break;
case BACK:
deposit = back;
break;
case LEFT:
deposit = left;
break;
case RIGHT:
deposit = right;
break;
case UP:
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deposit = location[position].up *
(location[position].access || position == FINAL);
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break;
case DOWN:
deposit = location[position].down;
break;
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}
wordnumber = first + 1;
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while (wordnumber <= wordcount) {
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value = wordvalue[wordnumber];
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if (deposit &&
testbit(location[position].objects, value)) {
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clearbit(location[position].objects, value);
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if (value != GRENADE)
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setbit(location[deposit].objects,
value);
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else {
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printf("A thundering explosion ");
printf("nearby sends up a cloud of ");
puts("smoke and shrapnel.");
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for (n = 0; n < NUMOFWORDS; n++)
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location[deposit].objects[n] =
0;
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setbit(location[deposit].objects, CHAR);
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}
if (value == ROPE && position == FINAL)
location[position].access = 1;
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switch (deposit) {
case 189:
case 231:
puts("The stone door is unhinged.");
location[189].north = 231;
location[231].south = 189;
break;
case 30:
puts("The wooden door is blown open.");
location[30].west = 25;
break;
case 31:
puts("The door is not damaged.");
}
} else
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if (value == GRENADE &&
testbit(location[position].objects,
value)) {
printf("You are blown into shreds ");
puts("when your grenade explodes.");
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die();
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}
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if (wordnumber < wordcount - 1 &&
wordvalue[++wordnumber] == AND)
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wordnumber++;
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else
return (first);
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}
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return (first);
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}
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return (first);
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}
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int
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drop(const char *name)
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{
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int firstnumber, value;
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firstnumber = wordnumber;
wordnumber++;
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while (wordnumber <= wordcount &&
(wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
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value = wordvalue[wordnumber];
if (value == BODY) { /* special case */
wordtype[wordnumber] = OBJECT;
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if (testbit(inven, MAID) ||
testbit(location[position].objects, MAID))
value = MAID;
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else if (testbit(inven, DEADWOOD) ||
testbit(location[position].objects, DEADWOOD))
value = DEADWOOD;
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else if (testbit(inven, DEADGOD) ||
testbit(location[position].objects, DEADGOD))
value = DEADGOD;
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else if (testbit(inven, DEADTIME) ||
testbit(location[position].objects, DEADTIME))
value = DEADTIME;
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else if (testbit(inven, DEADNATIVE) ||
testbit(location[position].objects, DEADNATIVE))
value = DEADNATIVE;
}
if (wordtype[wordnumber] == NOUNS && value == DOOR) {
if (*name == 'K')
puts("You hurt your foot.");
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else
puts("You're not holding a door.");
} else if (objsht[value] == NULL) {
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if (*name == 'K')
puts("That's not for kicking!");
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else
puts("You don't have that.");
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} else {
printf("%s:\n", objsht[value]);
if (testbit(inven, value)) {
clearbit(inven, value);
carrying -= objwt[value];
encumber -= objcumber[value];
if (value == BOMB) {
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printf("The bomb explodes. A ");
printf("blinding white light and ");
printf("immense concussion ");
puts("obliterate us.");
die();
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}
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if (value != AMULET && value != MEDALION &&
value != TALISMAN)
setbit(location[position].objects,
value);
else
tempwiz = 0;
ourtime++;
if (*name == 'K')
puts("Drop kicked.");
else
printf("%s.\n", name);
} else {
if (*name != 'K') {
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printf("You aren't holding the %s.\n",
objsht[value]);
if (testbit(location[position].objects,
value)) {
if (*name == 'T')
puts("Kicked instead.");
else if (*name == 'G')
puts("Given anyway.");
}
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} else if (testbit(location[position].objects,
value))
puts("Kicked.");
else if (testbit(wear, value))
puts("Not while it's being worn.");
else
puts("Not found.");
}
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}
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if (wordnumber < wordcount - 1 &&
wordvalue[++wordnumber] == AND)
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wordnumber++;
else
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return (firstnumber);
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}
puts("Do what?");
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return (-1);
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}
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int
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takeoff(void)
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{
wordnumber = take(wear);
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return (drop("Dropped"));
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}
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int
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puton(void)
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{
wordnumber = take(location[position].objects);
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return (wearit());
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}
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int
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eat(void)
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{
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int firstnumber, value;
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firstnumber = wordnumber;
wordnumber++;
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while (wordnumber <= wordcount) {
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value = wordvalue[wordnumber];
if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
value = -2;
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switch (value) {
case -2:
puts("You can't eat that!");
return (firstnumber);
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case -1:
puts("Eat what?");
return (firstnumber);
default:
printf("You can't eat %s%s!\n",
A_OR_AN_OR_BLANK(value), objsht[value]);
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return (firstnumber);
case PAPAYAS:
case PINEAPPLE:
case KIWI:
case COCONUTS: /* eatable things */
case MANGO:
printf("%s:\n", objsht[value]);
if (testbit(inven, value) &&
ourtime > ate - CYCLE &&
testbit(inven, KNIFE)) {
clearbit(inven, value);
carrying -= objwt[value];
encumber -= objcumber[value];
ate = max(ourtime, ate) + CYCLE / 3;
snooze += CYCLE / 10;
ourtime++;
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printf("Eaten. You can explore a little ");
puts("longer now.");
} else if (!testbit(inven, value)) {
printf("You aren't holding the %s.\n",
objsht[value]);
} else if (!testbit(inven, KNIFE))
puts("You need a knife.");
else
puts("You're stuffed.");
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if (wordnumber < wordcount - 1 &&
wordvalue[++wordnumber] == AND)
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wordnumber++;
else
return (firstnumber);
} /* end switch */
} /* end while */
return (firstnumber);
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}