1995-03-24 06:58:08 +03:00
|
|
|
/* $NetBSD: phantstruct.h,v 1.2 1995/03/24 04:00:11 cgd Exp $ */
|
|
|
|
|
1994-10-22 00:19:39 +03:00
|
|
|
/*
|
|
|
|
* phantstruct.h - structure definitions for Phantasia
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct player /* player statistics */
|
|
|
|
{
|
|
|
|
double p_experience; /* experience */
|
|
|
|
double p_level; /* level */
|
|
|
|
double p_strength; /* strength */
|
|
|
|
double p_sword; /* sword */
|
|
|
|
double p_might; /* effect strength */
|
|
|
|
double p_energy; /* energy */
|
|
|
|
double p_maxenergy; /* maximum energy */
|
|
|
|
double p_shield; /* shield */
|
|
|
|
double p_quickness; /* quickness */
|
|
|
|
double p_quksilver; /* quicksilver */
|
|
|
|
double p_speed; /* effective quickness */
|
|
|
|
double p_magiclvl; /* magic level */
|
|
|
|
double p_mana; /* mana */
|
|
|
|
double p_brains; /* brains */
|
|
|
|
double p_poison; /* poison */
|
|
|
|
double p_gold; /* gold */
|
|
|
|
double p_gems; /* gems */
|
|
|
|
double p_sin; /* sin */
|
|
|
|
double p_x; /* x coord */
|
|
|
|
double p_y; /* y coord */
|
|
|
|
double p_1scratch,
|
|
|
|
p_2scratch; /* variables used for decree, player battle */
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
short ring_type; /* type of ring */
|
|
|
|
short ring_duration; /* duration of ring */
|
|
|
|
bool ring_inuse; /* ring in use flag */
|
|
|
|
} p_ring; /* ring stuff */
|
|
|
|
|
|
|
|
long p_age; /* age of player */
|
|
|
|
|
|
|
|
int p_degenerated; /* age/3000 last degenerated */
|
|
|
|
|
|
|
|
short p_type; /* character type */
|
|
|
|
short p_specialtype; /* special character type */
|
|
|
|
short p_lives; /* multiple lives for council, valar */
|
|
|
|
short p_crowns; /* crowns */
|
|
|
|
short p_charms; /* charms */
|
|
|
|
short p_amulets; /* amulets */
|
|
|
|
short p_holywater; /* holy water */
|
|
|
|
short p_lastused; /* day of year last used */
|
|
|
|
short p_status; /* playing, cloaked, etc. */
|
|
|
|
short p_tampered; /* decree'd, etc. flag */
|
|
|
|
short p_istat; /* used for inter-terminal battle */
|
|
|
|
|
|
|
|
bool p_palantir; /* palantir */
|
|
|
|
bool p_blessing; /* blessing */
|
|
|
|
bool p_virgin; /* virgin */
|
|
|
|
bool p_blindness; /* blindness */
|
|
|
|
|
|
|
|
char p_name[SZ_NAME]; /* name */
|
|
|
|
char p_password[SZ_PASSWORD];/* password */
|
|
|
|
char p_login[SZ_LOGIN]; /* login */
|
|
|
|
};
|
|
|
|
|
|
|
|
struct monster /* monster stats */
|
|
|
|
{
|
|
|
|
double m_strength; /* strength */
|
|
|
|
double m_brains; /* brains */
|
|
|
|
double m_speed; /* speed */
|
|
|
|
double m_energy; /* energy */
|
|
|
|
double m_experience; /* experience */
|
|
|
|
double m_flock; /* % chance of flocking */
|
|
|
|
|
|
|
|
double m_o_strength; /* original strength */
|
|
|
|
double m_o_speed; /* original speed */
|
|
|
|
double m_maxspeed; /* maximum speed */
|
|
|
|
double m_o_energy; /* original energy */
|
|
|
|
double m_melee; /* melee damage */
|
|
|
|
double m_skirmish; /* skirmish damage */
|
|
|
|
|
|
|
|
int m_treasuretype; /* treasure type */
|
|
|
|
int m_type; /* special type */
|
|
|
|
|
|
|
|
char m_name[26]; /* name */
|
|
|
|
};
|
|
|
|
|
|
|
|
struct energyvoid /* energy void */
|
|
|
|
{
|
|
|
|
double ev_x; /* x coordinate */
|
|
|
|
double ev_y; /* y coordinate */
|
|
|
|
bool ev_active; /* active or not */
|
|
|
|
};
|
|
|
|
|
|
|
|
struct scoreboard /* scoreboard entry */
|
|
|
|
{
|
|
|
|
double sb_level; /* level of player */
|
|
|
|
char sb_type[4]; /* character type of player */
|
|
|
|
char sb_name[SZ_NAME]; /* name of player */
|
|
|
|
char sb_login[SZ_LOGIN]; /* login of player */
|
|
|
|
};
|
|
|
|
|
|
|
|
struct charstats /* character type statistics */
|
|
|
|
{
|
|
|
|
double c_maxbrains; /* max brains per level */
|
|
|
|
double c_maxmana; /* max mana per level */
|
|
|
|
double c_weakness; /* how strongly poison affects player */
|
|
|
|
double c_goldtote; /* how much gold char can carry */
|
|
|
|
int c_ringduration; /* bad ring duration */
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
double base; /* base for roll */
|
|
|
|
double interval; /* interval for roll */
|
|
|
|
double increase; /* increment per level */
|
|
|
|
} c_quickness, /* quickness */
|
|
|
|
c_strength, /* strength */
|
|
|
|
c_mana, /* mana */
|
|
|
|
c_energy, /* energy level */
|
|
|
|
c_brains, /* brains */
|
|
|
|
c_magiclvl; /* magic level */
|
|
|
|
};
|
|
|
|
|
|
|
|
struct menuitem /* menu item for purchase */
|
|
|
|
{
|
|
|
|
char *item; /* menu item name */
|
|
|
|
double cost; /* cost of item */
|
|
|
|
};
|