NetBSD/games/hunt/huntd/ctl.c

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1997-10-04 13:00:13 +04:00
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
*/
#include "bsd.h"
#if defined(TALK_43) || defined(TALK_42)
#ifndef lint
static char sccsid[] = "@(#)ctl.c 5.2 (Berkeley) 3/13/86";
#endif
/*
* This file handles haggling with the various talk daemons to
* get a socket to talk to. sockt is opened and connected in
* the progress
*/
#include "talk_ctl.h"
struct sockaddr_in daemon_addr = { AF_INET };
struct sockaddr_in ctl_addr = { AF_INET };
/* inet addresses of the two machines */
struct in_addr my_machine_addr;
struct in_addr his_machine_addr;
u_short daemon_port; /* port number of the talk daemon */
int ctl_sockt;
CTL_MSG msg;
/* open the ctl socket */
open_ctl()
{
int length;
ctl_addr.sin_port = 0;
ctl_addr.sin_addr = my_machine_addr;
ctl_sockt = socket(AF_INET, SOCK_DGRAM, 0);
if (ctl_sockt <= 0)
p_error("Bad socket");
if (bind(ctl_sockt, (struct sockaddr *)&ctl_addr, sizeof(ctl_addr)) != 0)
p_error("Couldn't bind to control socket");
length = sizeof(ctl_addr);
if (getsockname(ctl_sockt, (struct sockaddr *) &ctl_addr, &length) < 0)
p_error("Bad address for ctl socket");
}
#endif