1998-01-09 09:41:19 +03:00
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.\" $NetBSD: 1.t,v 1.2 1998/01/09 06:41:37 perry Exp $
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.\"
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1994-06-19 04:07:16 +04:00
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.\" Copyright (c) 1986 The Regents of the University of California.
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.\" All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)1.t 5.1 (Berkeley) 4/16/91
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.\"
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.NH
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Motivations for a New Virtual Memory System
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.PP
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The virtual memory system distributed with Berkeley UNIX has served
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its design goals admirably well over the ten years of its existence.
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However the relentless advance of technology has begun to render it
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obsolete.
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This section of the paper describes the current design,
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points out the current technological trends,
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and attempts to define the new design considerations that should
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be taken into account in a new virtual memory design.
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.SH
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Implementation of 4.3BSD virtual memory
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.PP
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All Berkeley Software Distributions through 4.3BSD
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have used the same virtual memory design.
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All processes, whether active or sleeping, have some amount of
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virtual address space associated with them.
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This virtual address space
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is the combination of the amount of address space with which they initially
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started plus any stack or heap expansions that they have made.
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All requests for address space are allocated from available swap space
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at the time that they are first made;
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if there is insufficient swap space left to honor the allocation,
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the system call requesting the address space fails synchronously.
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Thus, the limit to available virtual memory is established by the
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amount of swap space allocated to the system.
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.PP
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Memory pages are used in a sort of shell game to contain the
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contents of recently accessed locations.
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As a process first references a location
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a new page is allocated and filled either with initialized data or
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zeros (for new stack and break pages).
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As the supply of free pages begins to run out, dirty pages are
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pushed to the previously allocated swap space so that they can be reused
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to contain newly faulted pages.
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If a previously accessed page that has been pushed to swap is once
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again used, a free page is reallocated and filled from the swap area
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[Babaoglu79], [Someren84].
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.SH
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Design assumptions for 4.3BSD virtual memory
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.PP
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The design criteria for the current virtual memory implementation
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were made in 1979.
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At that time the cost of memory was about a thousand times greater per
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byte than magnetic disks.
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Most machines were used as centralized time sharing machines.
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These machines had far more disk storage than they had memory
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and given the cost tradeoff between memory and disk storage,
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wanted to make maximal use of the memory even at the cost of
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wasting some of the disk space or generating extra disk I/O.
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.PP
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The primary motivation for virtual memory was to allow the
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system to run individual programs whose address space exceeded
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the memory capacity of the machine.
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Thus the virtual memory capability allowed programs to be run that
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could not have been run on a swap based system.
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Equally important in the large central timesharing environment
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was the ability to allow the sum of the memory requirements of
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all active processes to exceed the amount of physical memory on
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the machine.
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The expected mode of operation for which the system was tuned
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was to have the sum of active virtual memory be one and a half
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to two times the physical memory on the machine.
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.PP
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At the time that the virtual memory system was designed,
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most machines ran with little or no networking.
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All the file systems were contained on disks that were
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directly connected to the machine.
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Similarly all the disk space devoted to swap space was also
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directly connected.
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Thus the speed and latency with which file systems could be accessed
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were roughly equivalent to the speed and latency with which swap
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space could be accessed.
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Given the high cost of memory there was little incentive to have
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the kernel keep track of the contents of the swap area once a process
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exited since it could almost as easily and quickly be reread from the
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file system.
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.SH
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New influences
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.PP
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In the ten years since the current virtual memory system was designed,
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many technological advances have occurred.
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One effect of the technological revolution is that the
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micro-processor has become powerful enough to allow users to have their
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own personal workstations.
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Thus the computing environment is moving away from a purely centralized
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time sharing model to an environment in which users have a
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computer on their desk.
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This workstation is linked through a network to a centralized
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pool of machines that provide filing, computing, and spooling services.
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The workstations tend to have a large quantity of memory,
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but little or no disk space.
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Because users do not want to be bothered with backing up their disks,
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and because of the difficulty of having a centralized administration
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backing up hundreds of small disks, these local disks are typically
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used only for temporary storage and as swap space.
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Long term storage is managed by the central file server.
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.PP
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Another major technical advance has been in all levels of storage capacity.
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In the last ten years we have experienced a factor of four decrease in the
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cost per byte of disk storage.
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In this same period of time the cost per byte of memory has dropped
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by a factor of a hundred!
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Thus the cost per byte of memory compared to the cost per byte of disk is
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approaching a difference of only about a factor of ten.
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The effect of this change is that the way in which a machine is used
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is beginning to change dramatically.
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As the amount of physical memory on machines increases and the number of
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users per machine decreases, the expected
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mode of operation is changing from that of supporting more active virtual
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memory than physical memory to that of having a surplus of memory that can
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be used for other purposes.
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.PP
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Because many machines will have more physical memory than they do swap
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space (with diskless workstations as an extreme example!),
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it is no longer reasonable to limit the maximum virtual memory
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to the amount of swap space as is done in the current design.
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Consequently, the new design will allow the maximum virtual memory
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to be the sum of physical memory plus swap space.
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For machines with no swap space, the maximum virtual memory will
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be governed by the amount of physical memory.
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.PP
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Another effect of the current technology is that the latency and overhead
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associated with accessing the file system is considerably higher
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since the access must be be over the network
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rather than to a locally-attached disk.
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One use of the surplus memory would be to
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maintain a cache of recently used files;
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repeated uses of these files would require at most a verification from
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the file server that the data was up to date.
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Under the current design, file caching is done by the buffer pool,
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while the free memory is maintained in a separate pool.
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The new design should have only a single memory pool so that any
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free memory can be used to cache recently accessed files.
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.PP
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Another portion of the memory will be used to keep track of the contents
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of the blocks on any locally-attached swap space analogously
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to the way that memory pages are handled.
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Thus inactive swap blocks can also be used to cache less-recently-used
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file data.
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Since the swap disk is locally attached, it can be much more quickly
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accessed than a remotely located file system.
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This design allows the user to simply allocate their entire local disk
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to swap space, thus allowing the system to decide what files should
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be cached to maximize its usefulness.
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This design has two major benefits.
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It relieves the user of deciding what files
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should be kept in a small local file system.
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It also insures that all modified files are migrated back to the
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file server in a timely fashion, thus eliminating the need to dump
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the local disk or push the files manually.
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.NH
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User Interface
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.PP
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This section outlines our new virtual memory interface as it is
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currently envisioned.
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The details of the system call interface are contained in Appendix A.
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.SH
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Regions
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.PP
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The virtual memory interface is designed to support both large,
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sparse address spaces as well as small, densely-used address spaces.
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In this context, ``small'' is an address space roughly the
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size of the physical memory on the machine,
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while ``large'' may extend up to the maximum addressability of the machine.
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A process may divide its address space up into a number of regions.
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Initially a process begins with four regions;
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a shared read-only fill-on-demand region with its text,
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a private fill-on-demand region for its initialized data,
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a private zero-fill-on-demand region for its uninitialized data and heap,
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and a private zero-fill-on-demand region for its stack.
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In addition to these regions, a process may allocate new ones.
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The regions may not overlap and the system may impose an alignment
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constraint, but the size of the region should not be limited
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beyond the constraints of the size of the virtual address space.
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.PP
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Each new region may be mapped either as private or shared.
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When it is privately mapped, changes to the contents of the region
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are not reflected to any other process that map the same region.
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Regions may be mapped read-only or read-write.
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As an example, a shared library would be implemented as two regions;
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a shared read-only region for the text, and a private read-write
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region for the global variables associated with the library.
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.PP
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A region may be allocated with one of several allocation strategies.
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It may map some memory hardware on the machine such as a frame buffer.
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Since the hardware is responsible for storing the data,
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such regions must be exclusive use if they are privately mapped.
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.PP
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A region can map all or part of a file.
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As the pages are first accessed, the region is filled in with the
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appropriate part of the file.
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If the region is mapped read-write and shared, changes to the
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contents of the region are reflected back into the contents of the file.
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If the region is read-write but private,
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changes to the region are copied to a private page that is not
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visible to other processes mapping the file,
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and these modified pages are not reflected back to the file.
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.PP
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The final type of region is ``anonymous memory''.
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Uninitialed data uses such a region, privately mapped;
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it is zero-fill-on-demand and its contents are abandoned
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when the last reference is dropped.
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Unlike a region that is mapped from a file,
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the contents of an anonymous region will never be read from or
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written to a disk unless memory is short and part of the region
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must be paged to a swap area.
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If one of these regions is mapped shared,
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then all processes see the changes in the region.
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This difference has important performance considerations;
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the overhead of reading, flushing, and possibly allocating a file
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is much higher than simply zeroing memory.
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.PP
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If several processes wish to share a region,
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then they must have some way of rendezvousing.
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For a mapped file this is easy;
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the name of the file is used as the rendezvous point.
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However, processes may not need the semantics of mapped files
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nor be willing to pay the overhead associated with them.
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For anonymous memory they must use some other rendezvous point.
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Our current interface allows processes to associate a
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descriptor with a region, which it may then pass to other
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processes that wish to attach to the region.
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Such a descriptor may be bound into the UNIX file system
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name space so that other processes can find it just as
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they would with a mapped file.
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.SH
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Shared memory as high speed interprocess communication
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.PP
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The primary use envisioned for shared memory is to
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provide a high speed interprocess communication (IPC) mechanism
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between cooperating processes.
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Existing IPC mechanisms (\fIi.e.\fP pipes, sockets, or streams)
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require a system call to hand off a set
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of data destined for another process, and another system call
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by the recipient process to receive the data.
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Even if the data can be transferred by remapping the data pages
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to avoid a memory to memory copy, the overhead of doing the system
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calls limits the throughput of all but the largest transfers.
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Shared memory, by contrast, allows processes to share data at any
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level of granularity without system intervention.
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.PP
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However, to maintain all but the simplest of data structures,
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the processes must serialize their modifications to shared
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data structures if they are to avoid corrupting them.
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This serialization is typically done with semaphores.
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Unfortunately, most implementations of semaphores are
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done with system calls.
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Thus processes are once again limited by the need to do two
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system calls per transaction, one to lock the semaphore, the
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second to release it.
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The net effect is that the shared memory model provides little if
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any improvement in interprocess bandwidth.
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.PP
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To achieve a significant improvement in interprocess bandwidth
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requires a large decrease in the number of system calls needed to
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achieve the interaction.
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In profiling applications that use
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serialization locks such as the UNIX kernel,
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one typically finds that most locks are not contested.
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Thus if one can find a way to avoid doing a system call in the case
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in which a lock is not contested,
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one would expect to be able to dramatically reduce the number
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of system calls needed to achieve serialization.
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.PP
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In our design, cooperating processes manage their semaphores
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in their own address space.
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In the typical case, a process executes an atomic test-and-set instruction
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to acquire a lock, finds it free, and thus is able to get it.
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Only in the (rare) case where the lock is already set does the process
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need to do a system call to wait for the lock to clear.
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When a process is finished with a lock,
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it can clear the lock itself.
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Only if the ``WANT'' flag for the lock has been set is
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it necessary for the process to do a system call to cause the other
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process(es) to be awakened.
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.PP
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Another issue that must be considered is portability.
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Some computers require access to special hardware to implement
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atomic interprocessor test-and-set.
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For such machines the setting and clearing of locks would
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all have to be done with system calls;
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applications could still use the same interface without change,
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though they would tend to run slowly.
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.PP
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The other issue of compatibility is with System V's semaphore
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implementation.
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Since the System V interface has been in existence for several years,
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and applications have been built that depend on this interface,
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it is important that this interface also be available.
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Although the interface is based on system calls for both setting and
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clearing locks,
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the same interface can be obtained using our interface without
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system calls in most cases.
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.PP
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This implementation can be achieved as follows.
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System V allows entire sets of semaphores to be set concurrently.
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If any of the locks are unavailable, the process is put to sleep
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until they all become available.
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Under our paradigm, a single additional semaphore is defined
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that serializes access to the set of semaphores being simulated.
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Once obtained in the usual way, the set of semaphores can be
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inspected to see if the desired ones are available.
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If they are available, they are set, the guardian semaphore
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is released and the process proceeds.
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If one or more of the requested set is not available,
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the guardian semaphore is released and the process selects an
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unavailable semaphores for which to wait.
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On being reawakened, the whole selection process must be repeated.
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.PP
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In all the above examples, there appears to be a race condition.
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Between the time that the process finds that a semaphore is locked,
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and the time that it manages to call the system to sleep on the
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semaphore another process may unlock the semaphore and issue a wakeup call.
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Luckily the race can be avoided.
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The insight that is critical is that the process and the kernel agree
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on the physical byte of memory that is being used for the semaphore.
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The system call to put a process to sleep takes a pointer
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to the desired semaphore as its argument so that once inside
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the kernel, the kernel can repeat the test-and-set.
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If the lock has cleared
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(and possibly the wakeup issued) between the time that the process
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did the test-and-set and eventually got into the sleep request system call,
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then the kernel immediately resumes the process rather than putting
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it to sleep.
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Thus the only problem to solve is how the kernel interlocks between testing
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a semaphore and going to sleep;
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this problem has already been solved on existing systems.
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.NH
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References
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.sp
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.IP [Babaoglu79] 20
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Babaoglu, O., and Joy, W.,
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``Data Structures Added in the Berkeley Virtual Memory Extensions
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to the UNIX Operating System''
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Computer Systems Research Group, Dept of EECS, University of California,
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|
Berkeley, CA 94720, USA, November 1979.
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.IP [Someren84] 20
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Someren, J. van,
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``Paging in Berkeley UNIX'',
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Laboratorium voor schakeltechniek en techneik v.d.
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informatieverwerkende machines,
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Codenummer 051560-44(1984)01, February 1984.
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