NetBSD/games/monop/monop.h

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/* $NetBSD: monop.h,v 1.12 2004/01/27 20:30:30 jsm Exp $ */
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/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)monop.h 8.1 (Berkeley) 5/31/93
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*/
#include <err.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#define bool char
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#define TRUE (1)
#define FALSE (0)
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#define N_MON 8 /* number of monopolies */
#define N_PROP 22 /* number of normal property squares */
#define N_RR 4 /* number of railroads */
#define N_UTIL 2 /* number of utilities */
#define N_SQRS 40 /* number of squares on board */
#define MAX_PL 9 /* maximum number of players */
#define MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property */
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/* square type numbers */
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#define PRPTY 0 /* normal property */
#define RR 1 /* railroad */
#define UTIL 2 /* water works - electric co */
#define SAFE 3 /* safe spot */
#define CC 4 /* community chest */
#define CHANCE 5 /* chance (surprise!!!) */
#define INC_TAX 6 /* Income tax */
#define GOTO_J 7 /* Go To Jail! */
#define LUX_TAX 8 /* Luxury tax */
#define IN_JAIL 9 /* In jail */
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#define JAIL 40 /* JAIL square number */
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#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
#define printline() printf("------------------------------\n")
#define sqnum(sqp) (sqp - board)
#define swap(A1,A2) if ((A1) != (A2)) { \
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(A1) ^= (A2); \
(A2) ^= (A1); \
(A1) ^= (A2); \
}
struct sqr_st { /* structure for square */
const char *name; /* place name */
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short owner; /* owner number */
short type; /* place type */
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struct prp_st *desc; /* description struct */
int cost; /* cost */
};
typedef struct sqr_st SQUARE;
struct mon_st { /* monopoly description structure */
const char *name; /* monop. name (color) */
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short owner; /* owner of monopoly */
short num_in; /* # in monopoly */
short num_own; /* # owned (-1: not poss. monop)*/
short h_cost; /* price of houses */
const char *not_m; /* name if not monopoly */
const char *mon_n; /* name if a monopoly */
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unsigned char sqnums[3]; /* Square numbers (used to init)*/
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SQUARE *sq[3]; /* list of squares in monop */
};
typedef struct mon_st MON;
/*
* This struct describes a property. For railroads and utilities, only
* the "morg" member is used.
*/
struct prp_st { /* property description structure */
bool morg; /* set if mortgaged */
bool monop; /* set if monopoly */
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short square; /* square description */
short houses; /* number of houses */
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MON *mon_desc; /* name of color */
int rent[6]; /* rents */
};
struct own_st { /* element in list owned things */
SQUARE *sqr; /* pointer to square */
struct own_st *next; /* next in list */
};
typedef struct own_st OWN;
struct plr_st { /* player description structure */
char *name; /* owner name */
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short num_gojf; /* # of get-out-of-jail-free's */
short num_rr; /* # of railroads owned */
short num_util; /* # of water works/elec. co. */
short loc; /* location on board */
short in_jail; /* count of turns in jail */
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int money; /* amount of money */
OWN *own_list; /* start of propery list */
};
typedef struct plr_st PLAY;
typedef struct prp_st PROP;
typedef struct prp_st RR_S;
typedef struct prp_st UTIL_S;
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/* cards.c */
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void init_decks(void);
void get_card(DECK *);
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/* execute.c */
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void execute(int);
void do_move(void);
void move(int);
void save(void);
void restore(void);
int rest_f(const char *);
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/* getinp.c */
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int getinp(const char *, const char *const []);
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/* houses.c */
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void buy_houses(void);
void sell_houses(void);
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/* jail.c */
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void card(void);
void ret_card(PLAY *);
void pay(void);
int move_jail(int, int );
void printturn(void);
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/* misc.c */
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int getyn(const char *);
void notify(void);
void next_play(void);
int get_int(const char *);
void set_ownlist(int);
void is_monop(MON *, int);
void is_not_monop(MON *);
void list(void);
void list_all(void);
void quit(void);
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/* morg.c */
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void mortgage(void);
void unmortgage(void);
void force_morg(void);
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/* print.c */
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void printboard(void);
void where(void);
void printsq(int, bool);
void printhold(int);
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/* prop.c */
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void buy(int, SQUARE *);
void add_list(int, OWN **, int);
void del_list(int, OWN **, short);
void bid(void);
int prop_worth(PLAY *);
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/* rent.c */
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void rent(SQUARE *);
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/* roll.c */
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int roll(int, int);
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/* spec.c */
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void inc_tax(void);
void goto_jail(void);
void lux_tax(void);
void cc(void);
void chance(void);
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/* trade.c */
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void trade(void);
void resign(void);