NetBSD/games/adventure/done.c

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/* $NetBSD: done.c,v 1.10 2009/08/25 06:56:52 dholland Exp $ */
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/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93";
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#else
__RCSID("$NetBSD: done.c,v 1.10 2009/08/25 06:56:52 dholland Exp $");
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#endif
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#endif /* not lint */
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/* Re-coding of advent in C: termination routines */
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#include <stdio.h>
#include <stdlib.h>
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#include "hdr.h"
#include "extern.h"
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int
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score(void)
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{ /* sort of like 20000 */
int myscore, i;
maxscore = myscore = 0;
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for (i = 50; i <= maxtrs; i++) {
if (ptext[i].txtlen == 0)
continue;
k = 12;
if (i == chest)
k = 14;
if (i > chest)
k = 16;
if (prop[i] >= 0)
myscore += 2;
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if (place[i] == 3 && prop[i] == 0)
myscore += k - 2;
maxscore += k;
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}
myscore += (maxdie - numdie) * 10;
maxscore += maxdie * 10;
if (!(scoring || gaveup))
myscore += 4;
maxscore += 4;
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if (dflag != 0)
myscore += 25;
maxscore += 25;
if (isclosing)
myscore += 25;
maxscore += 25;
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if (closed) {
if (bonus == 0)
myscore += 10;
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if (bonus == 135)
myscore += 25;
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if (bonus == 134)
myscore += 30;
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if (bonus == 133)
myscore += 45;
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}
maxscore += 45;
if (place[magazine] == 108)
myscore++;
maxscore++;
myscore += 2;
maxscore += 2;
for (i = 1; i <= hintmax; i++)
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if (hinted[i])
myscore -= hints[i][2];
return myscore;
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}
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/* entry=1 means goto 13000 */ /* game is over */
/* entry=2 means goto 20000 */ /* 3=19000 */
void
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done(int entry)
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{
int i, sc;
if (entry == 1)
mspeak(1);
if (entry == 3)
rspeak(136);
printf("\n\n\nYou scored %d out of a ", (sc = score()));
printf("possible %d using %d turns.\n", maxscore, turns);
for (i = 1; i <= classes; i++)
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if (cval[i] >= sc) {
speak(&ctext[i]);
if (i == classes - 1) {
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printf("To achieve the next higher rating");
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printf(" would be a neat trick!\n\n");
printf("Congratulations!!\n");
exit(0);
}
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k = cval[i] + 1 - sc;
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printf("To achieve the next higher rating, you need");
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printf(" %d more point", k);
if (k == 1)
printf(".\n");
else
printf("s.\n");
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exit(0);
}
printf("You just went off my scale!!!\n");
exit(0);
}
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/* label 90 */
void
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die(int entry)
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{
int i;
if (entry != 99) {
rspeak(23);
oldloc2 = loc;
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}
if (isclosing) { /* 99 */
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rspeak(131);
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numdie++;
done(2);
}
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yea = yes(81 + numdie * 2, 82 + numdie * 2, 54);
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numdie++;
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if (numdie == maxdie || !yea)
done(2);
place[water] = 0;
place[oil] = 0;
if (toting(lamp))
prop[lamp] = 0;
for (i = 100; i >= 1; i--) {
if (!toting(i))
continue;
k = oldloc2;
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if (i == lamp)
k = 1;
drop(i, k);
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}
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loc = 3;
oldloc = loc;
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}