1993-08-02 21:18:41 +04:00
|
|
|
/*
|
|
|
|
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef lint
|
1995-03-23 11:28:00 +03:00
|
|
|
static char rcsid[] = "$NetBSD: hack.trap.c,v 1.3 1995/03/23 08:31:44 cgd Exp $";
|
1993-08-02 21:18:41 +04:00
|
|
|
#endif /* not lint */
|
1993-03-21 12:45:37 +03:00
|
|
|
|
|
|
|
#include "hack.h"
|
|
|
|
|
|
|
|
extern struct monst *makemon();
|
|
|
|
|
|
|
|
char vowels[] = "aeiou";
|
|
|
|
|
|
|
|
char *traps[] = {
|
|
|
|
" bear trap",
|
|
|
|
"n arrow trap",
|
|
|
|
" dart trap",
|
|
|
|
" trapdoor",
|
|
|
|
" teleportation trap",
|
|
|
|
" pit",
|
|
|
|
" sleeping gas trap",
|
|
|
|
" piercer",
|
|
|
|
" mimic"
|
|
|
|
};
|
|
|
|
|
|
|
|
struct trap *
|
|
|
|
maketrap(x,y,typ)
|
|
|
|
register x,y,typ;
|
|
|
|
{
|
|
|
|
register struct trap *ttmp;
|
|
|
|
|
|
|
|
ttmp = newtrap();
|
|
|
|
ttmp->ttyp = typ;
|
|
|
|
ttmp->tseen = 0;
|
|
|
|
ttmp->once = 0;
|
|
|
|
ttmp->tx = x;
|
|
|
|
ttmp->ty = y;
|
|
|
|
ttmp->ntrap = ftrap;
|
|
|
|
ftrap = ttmp;
|
|
|
|
return(ttmp);
|
|
|
|
}
|
|
|
|
|
|
|
|
dotrap(trap) register struct trap *trap; {
|
|
|
|
register int ttype = trap->ttyp;
|
|
|
|
|
|
|
|
nomul(0);
|
|
|
|
if(trap->tseen && !rn2(5) && ttype != PIT)
|
|
|
|
pline("You escape a%s.", traps[ttype]);
|
|
|
|
else {
|
|
|
|
trap->tseen = 1;
|
|
|
|
switch(ttype) {
|
|
|
|
case SLP_GAS_TRAP:
|
|
|
|
pline("A cloud of gas puts you to sleep!");
|
|
|
|
nomul(-rnd(25));
|
|
|
|
break;
|
|
|
|
case BEAR_TRAP:
|
|
|
|
if(Levitation) {
|
|
|
|
pline("You float over a bear trap.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
u.utrap = 4 + rn2(4);
|
|
|
|
u.utraptype = TT_BEARTRAP;
|
|
|
|
pline("A bear trap closes on your foot!");
|
|
|
|
break;
|
|
|
|
case PIERC:
|
|
|
|
deltrap(trap);
|
|
|
|
if(makemon(PM_PIERCER,u.ux,u.uy)) {
|
|
|
|
pline("A piercer suddenly drops from the ceiling!");
|
|
|
|
if(uarmh)
|
|
|
|
pline("Its blow glances off your helmet.");
|
|
|
|
else
|
|
|
|
(void) thitu(3,d(4,6),"falling piercer");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ARROW_TRAP:
|
|
|
|
pline("An arrow shoots out at you!");
|
|
|
|
if(!thitu(8,rnd(6),"arrow")){
|
|
|
|
mksobj_at(ARROW, u.ux, u.uy);
|
|
|
|
fobj->quan = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case TRAPDOOR:
|
|
|
|
if(!xdnstair) {
|
|
|
|
pline("A trap door in the ceiling opens and a rock falls on your head!");
|
|
|
|
if(uarmh) pline("Fortunately, you are wearing a helmet!");
|
|
|
|
losehp(uarmh ? 2 : d(2,10),"falling rock");
|
|
|
|
mksobj_at(ROCK, u.ux, u.uy);
|
|
|
|
fobj->quan = 1;
|
|
|
|
stackobj(fobj);
|
|
|
|
if(Invisible) newsym(u.ux, u.uy);
|
|
|
|
} else {
|
|
|
|
register int newlevel = dlevel + 1;
|
|
|
|
while(!rn2(4) && newlevel < 29)
|
|
|
|
newlevel++;
|
|
|
|
pline("A trap door opens up under you!");
|
|
|
|
if(Levitation || u.ustuck) {
|
|
|
|
pline("For some reason you don't fall in.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
goto_level(newlevel, FALSE);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case DART_TRAP:
|
|
|
|
pline("A little dart shoots out at you!");
|
|
|
|
if(thitu(7,rnd(3),"little dart")) {
|
|
|
|
if(!rn2(6))
|
|
|
|
poisoned("dart","poison dart");
|
|
|
|
} else {
|
|
|
|
mksobj_at(DART, u.ux, u.uy);
|
|
|
|
fobj->quan = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case TELEP_TRAP:
|
|
|
|
if(trap->once) {
|
|
|
|
deltrap(trap);
|
|
|
|
newsym(u.ux,u.uy);
|
|
|
|
vtele();
|
|
|
|
} else {
|
|
|
|
newsym(u.ux,u.uy);
|
|
|
|
tele();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PIT:
|
|
|
|
if(Levitation) {
|
|
|
|
pline("A pit opens up under you!");
|
|
|
|
pline("You don't fall in!");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
pline("You fall into a pit!");
|
|
|
|
u.utrap = rn1(6,2);
|
|
|
|
u.utraptype = TT_PIT;
|
|
|
|
losehp(rnd(6),"fall into a pit");
|
|
|
|
selftouch("Falling, you");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
impossible("You hit a trap of type %u", trap->ttyp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mintrap(mtmp) register struct monst *mtmp; {
|
|
|
|
register struct trap *trap = t_at(mtmp->mx, mtmp->my);
|
|
|
|
register int wasintrap = mtmp->mtrapped;
|
|
|
|
|
|
|
|
if(!trap) {
|
|
|
|
mtmp->mtrapped = 0; /* perhaps teleported? */
|
|
|
|
} else if(wasintrap) {
|
|
|
|
if(!rn2(40)) mtmp->mtrapped = 0;
|
|
|
|
} else {
|
|
|
|
register int tt = trap->ttyp;
|
|
|
|
int in_sight = cansee(mtmp->mx,mtmp->my);
|
|
|
|
extern char mlarge[];
|
|
|
|
|
|
|
|
if(mtmp->mtrapseen & (1 << tt)) {
|
|
|
|
/* he has been in such a trap - perhaps he escapes */
|
|
|
|
if(rn2(4)) return(0);
|
|
|
|
}
|
|
|
|
mtmp->mtrapseen |= (1 << tt);
|
|
|
|
switch (tt) {
|
|
|
|
case BEAR_TRAP:
|
|
|
|
if(index(mlarge, mtmp->data->mlet)) {
|
|
|
|
if(in_sight)
|
|
|
|
pline("%s is caught in a bear trap!",
|
|
|
|
Monnam(mtmp));
|
|
|
|
else
|
|
|
|
if(mtmp->data->mlet == 'o')
|
|
|
|
pline("You hear the roaring of an angry bear!");
|
|
|
|
mtmp->mtrapped = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PIT:
|
|
|
|
/* there should be a mtmp/data -> floating */
|
|
|
|
if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
|
|
|
|
mtmp->mtrapped = 1;
|
|
|
|
if(in_sight)
|
|
|
|
pline("%s falls in a pit!", Monnam(mtmp));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SLP_GAS_TRAP:
|
|
|
|
if(!mtmp->msleep && !mtmp->mfroz) {
|
|
|
|
mtmp->msleep = 1;
|
|
|
|
if(in_sight)
|
|
|
|
pline("%s suddenly falls asleep!",
|
|
|
|
Monnam(mtmp));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case TELEP_TRAP:
|
|
|
|
rloc(mtmp);
|
|
|
|
if(in_sight && !cansee(mtmp->mx,mtmp->my))
|
|
|
|
pline("%s suddenly disappears!",
|
|
|
|
Monnam(mtmp));
|
|
|
|
break;
|
|
|
|
case ARROW_TRAP:
|
|
|
|
if(in_sight) {
|
|
|
|
pline("%s is hit by an arrow!",
|
|
|
|
Monnam(mtmp));
|
|
|
|
}
|
|
|
|
mtmp->mhp -= 3;
|
|
|
|
break;
|
|
|
|
case DART_TRAP:
|
|
|
|
if(in_sight) {
|
|
|
|
pline("%s is hit by a dart!",
|
|
|
|
Monnam(mtmp));
|
|
|
|
}
|
|
|
|
mtmp->mhp -= 2;
|
|
|
|
/* not mondied here !! */
|
|
|
|
break;
|
|
|
|
case TRAPDOOR:
|
|
|
|
if(!xdnstair) {
|
|
|
|
mtmp->mhp -= 10;
|
|
|
|
if(in_sight)
|
|
|
|
pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if(mtmp->data->mlet != 'w'){
|
|
|
|
fall_down(mtmp);
|
|
|
|
if(in_sight)
|
|
|
|
pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
|
|
|
|
return(2); /* no longer on this level */
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PIERC:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
impossible("Some monster encountered a strange trap.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return(mtmp->mtrapped);
|
|
|
|
}
|
|
|
|
|
|
|
|
selftouch(arg) char *arg; {
|
|
|
|
if(uwep && uwep->otyp == DEAD_COCKATRICE){
|
|
|
|
pline("%s touch the dead cockatrice.", arg);
|
|
|
|
pline("You turn to stone.");
|
|
|
|
killer = objects[uwep->otyp].oc_name;
|
|
|
|
done("died");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float_up(){
|
|
|
|
if(u.utrap) {
|
|
|
|
if(u.utraptype == TT_PIT) {
|
|
|
|
u.utrap = 0;
|
|
|
|
pline("You float up, out of the pit!");
|
|
|
|
} else {
|
|
|
|
pline("You float up, only your leg is still stuck.");
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
pline("You start to float in the air!");
|
|
|
|
}
|
|
|
|
|
|
|
|
float_down(){
|
|
|
|
register struct trap *trap;
|
|
|
|
pline("You float gently to the ground.");
|
|
|
|
if(trap = t_at(u.ux,u.uy))
|
|
|
|
switch(trap->ttyp) {
|
|
|
|
case PIERC:
|
|
|
|
break;
|
|
|
|
case TRAPDOOR:
|
|
|
|
if(!xdnstair || u.ustuck) break;
|
|
|
|
/* fall into next case */
|
|
|
|
default:
|
|
|
|
dotrap(trap);
|
|
|
|
}
|
|
|
|
pickup(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
vtele() {
|
|
|
|
#include "def.mkroom.h"
|
|
|
|
register struct mkroom *croom;
|
|
|
|
for(croom = &rooms[0]; croom->hx >= 0; croom++)
|
|
|
|
if(croom->rtype == VAULT) {
|
|
|
|
register x,y;
|
|
|
|
|
|
|
|
x = rn2(2) ? croom->lx : croom->hx;
|
|
|
|
y = rn2(2) ? croom->ly : croom->hy;
|
|
|
|
if(teleok(x,y)) {
|
|
|
|
teleds(x,y);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tele();
|
|
|
|
}
|
|
|
|
|
|
|
|
tele() {
|
|
|
|
extern coord getpos();
|
|
|
|
coord cc;
|
|
|
|
register int nux,nuy;
|
|
|
|
|
|
|
|
if(Teleport_control) {
|
|
|
|
pline("To what position do you want to be teleported?");
|
|
|
|
cc = getpos(1, "the desired position"); /* 1: force valid */
|
|
|
|
/* possible extensions: introduce a small error if
|
|
|
|
magic power is low; allow transfer to solid rock */
|
|
|
|
if(teleok(cc.x, cc.y)){
|
|
|
|
teleds(cc.x, cc.y);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
pline("Sorry ...");
|
|
|
|
}
|
|
|
|
do {
|
|
|
|
nux = rnd(COLNO-1);
|
|
|
|
nuy = rn2(ROWNO);
|
|
|
|
} while(!teleok(nux, nuy));
|
|
|
|
teleds(nux, nuy);
|
|
|
|
}
|
|
|
|
|
|
|
|
teleds(nux, nuy)
|
|
|
|
register int nux,nuy;
|
|
|
|
{
|
|
|
|
if(Punished) unplacebc();
|
|
|
|
unsee();
|
|
|
|
u.utrap = 0;
|
|
|
|
u.ustuck = 0;
|
|
|
|
u.ux = nux;
|
|
|
|
u.uy = nuy;
|
|
|
|
setsee();
|
|
|
|
if(Punished) placebc(1);
|
|
|
|
if(u.uswallow){
|
|
|
|
u.uswldtim = u.uswallow = 0;
|
|
|
|
docrt();
|
|
|
|
}
|
|
|
|
nomul(0);
|
|
|
|
if(levl[nux][nuy].typ == POOL && !Levitation)
|
|
|
|
drown();
|
|
|
|
(void) inshop();
|
|
|
|
pickup(1);
|
|
|
|
if(!Blind) read_engr_at(u.ux,u.uy);
|
|
|
|
}
|
|
|
|
|
|
|
|
teleok(x,y) register int x,y; { /* might throw him into a POOL */
|
|
|
|
return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
|
|
|
|
!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
|
|
|
|
);
|
|
|
|
/* Note: gold is permitted (because of vaults) */
|
|
|
|
}
|
|
|
|
|
|
|
|
dotele() {
|
|
|
|
extern char pl_character[];
|
|
|
|
|
|
|
|
if(
|
|
|
|
#ifdef WIZARD
|
|
|
|
!wizard &&
|
|
|
|
#endif WIZARD
|
|
|
|
(!Teleportation || u.ulevel < 6 ||
|
|
|
|
(pl_character[0] != 'W' && u.ulevel < 10))) {
|
|
|
|
pline("You are not able to teleport at will.");
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
if(u.uhunger <= 100 || u.ustr < 6) {
|
|
|
|
pline("You miss the strength for a teleport spell.");
|
|
|
|
return(1);
|
|
|
|
}
|
|
|
|
tele();
|
|
|
|
morehungry(100);
|
|
|
|
return(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
placebc(attach) int attach; {
|
|
|
|
if(!uchain || !uball){
|
|
|
|
impossible("Where are your chain and ball??");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
uball->ox = uchain->ox = u.ux;
|
|
|
|
uball->oy = uchain->oy = u.uy;
|
|
|
|
if(attach){
|
|
|
|
uchain->nobj = fobj;
|
|
|
|
fobj = uchain;
|
|
|
|
if(!carried(uball)){
|
|
|
|
uball->nobj = fobj;
|
|
|
|
fobj = uball;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unplacebc(){
|
|
|
|
if(!carried(uball)){
|
|
|
|
freeobj(uball);
|
|
|
|
unpobj(uball);
|
|
|
|
}
|
|
|
|
freeobj(uchain);
|
|
|
|
unpobj(uchain);
|
|
|
|
}
|
|
|
|
|
|
|
|
level_tele() {
|
|
|
|
register int newlevel;
|
|
|
|
if(Teleport_control) {
|
|
|
|
char buf[BUFSZ];
|
|
|
|
|
|
|
|
do {
|
|
|
|
pline("To what level do you want to teleport? [type a number] ");
|
|
|
|
getlin(buf);
|
|
|
|
} while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
|
|
|
|
newlevel = atoi(buf);
|
|
|
|
} else {
|
|
|
|
newlevel = 5 + rn2(20); /* 5 - 24 */
|
|
|
|
if(dlevel == newlevel)
|
|
|
|
if(!xdnstair) newlevel--; else newlevel++;
|
|
|
|
}
|
|
|
|
if(newlevel >= 30) {
|
|
|
|
if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
|
|
|
|
pline("You arrive at the center of the earth ...");
|
|
|
|
pline("Unfortunately it is here that hell is located.");
|
|
|
|
if(Fire_resistance) {
|
|
|
|
pline("But the fire doesn't seem to harm you.");
|
|
|
|
} else {
|
|
|
|
pline("You burn to a crisp.");
|
|
|
|
dlevel = maxdlevel = newlevel;
|
|
|
|
killer = "visit to the hell";
|
|
|
|
done("burned");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(newlevel < 0) {
|
|
|
|
newlevel = 0;
|
|
|
|
pline("You are now high above the clouds ...");
|
|
|
|
if(Levitation) {
|
|
|
|
pline("You float gently down to earth.");
|
|
|
|
done("escaped");
|
|
|
|
}
|
|
|
|
pline("Unfortunately, you don't know how to fly.");
|
|
|
|
pline("You fall down a few thousand feet and break your neck.");
|
|
|
|
dlevel = 0;
|
|
|
|
killer = "fall";
|
|
|
|
done("died");
|
|
|
|
}
|
|
|
|
|
|
|
|
goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
|
|
|
|
}
|
|
|
|
|
|
|
|
drown()
|
|
|
|
{
|
|
|
|
pline("You fall into a pool!");
|
|
|
|
pline("You can't swim!");
|
|
|
|
if(rn2(3) < u.uluck+2) {
|
|
|
|
/* most scrolls become unreadable */
|
|
|
|
register struct obj *obj;
|
|
|
|
|
|
|
|
for(obj = invent; obj; obj = obj->nobj)
|
|
|
|
if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
|
|
|
|
obj->otyp = SCR_BLANK_PAPER;
|
|
|
|
/* we should perhaps merge these scrolls ? */
|
|
|
|
|
|
|
|
pline("You attempt a teleport spell."); /* utcsri!carroll */
|
|
|
|
(void) dotele();
|
|
|
|
if(levl[u.ux][u.uy].typ != POOL) return;
|
|
|
|
}
|
|
|
|
pline("You drown ...");
|
|
|
|
killer = "pool of water";
|
|
|
|
done("drowned");
|
|
|
|
}
|