NetBSD/games/battlestar/com6.c

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/* $NetBSD: com6.c,v 1.17 2000/09/17 23:03:43 jsm Exp $ */
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/*
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* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)com6.c 8.2 (Berkeley) 4/28/95";
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#else
__RCSID("$NetBSD: com6.c,v 1.17 2000/09/17 23:03:43 jsm Exp $");
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#endif
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#endif /* not lint */
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#include "extern.h"
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#include "pathnames.h"
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int
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launch()
{
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if (testbit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) {
if (fuel > 4) {
clearbit(location[position].objects, VIPER);
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position = location[position].up;
notes[LAUNCHED] = 1;
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ourtime++;
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fuel -= 4;
puts("You climb into the viper and prepare for launch.");
puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
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return (1);
} else
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puts("Not enough fuel to launch.");
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} else
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puts("Can't launch.");
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return (0);
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}
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int
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land()
{
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if (notes[LAUNCHED] && testbit(location[position].objects, LAND) &&
location[position].down) {
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notes[LAUNCHED] = 0;
position = location[position].down;
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setbit(location[position].objects, VIPER);
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fuel -= 2;
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ourtime++;
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puts("You are down.");
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return (1);
} else
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puts("You can't land here.");
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return (0);
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}
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void
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die()
{ /* endgame */
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printf("bye.\nYour rating was %s.\n", rate());
post(' ');
exit(0);
}
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void
diesig(dummy)
int dummy __attribute__((__unused__));
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{
die();
}
void
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live()
{
puts("\nYou win!");
post('!');
exit(0);
}
static FILE *score_fp;
void
open_score_file()
{
score_fp = fopen(_PATH_SCORE, "a");
if (score_fp == NULL)
warn("open %s for append", _PATH_SCORE);
if (score_fp != NULL && fileno(score_fp) < 3)
exit(1);
}
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void
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post(ch)
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char ch;
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{
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time_t tv;
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char *date;
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sigset_t sigset, osigset;
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sigemptyset(&sigset);
sigaddset(&sigset, SIGINT);
sigprocmask(SIG_BLOCK, &sigset, &osigset);
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tv = time(NULL);
date = ctime(&tv);
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date[24] = '\0';
if (score_fp != NULL) {
fprintf(score_fp, "%s %8s %c%20s", date, username, ch, rate());
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if (wiz)
fprintf(score_fp, " wizard\n");
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else
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if (tempwiz)
fprintf(score_fp, " WIZARD!\n");
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else
fprintf(score_fp, "\n");
}
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sigprocmask(SIG_SETMASK, &osigset, (sigset_t *) 0);
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}
const char *
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rate()
{
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int score;
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score = max(max(pleasure, power), ego);
if (score == pleasure) {
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if (score < 5)
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return ("novice");
else
if (score < 20)
return ("junior voyeur");
else
if (score < 35)
return ("Don Juan");
else
return ("Marquis De Sade");
} else
if (score == power) {
if (score < 5)
return ("serf");
else
if (score < 8)
return ("Samurai");
else
if (score < 13)
return ("Klingon");
else
if (score < 22)
return ("Darth Vader");
else
return ("Sauron the Great");
} else {
if (score < 5)
return ("Polyanna");
else
if (score < 10)
return ("philanthropist");
else
if (score < 20)
return ("Tattoo");
else
return ("Mr. Roarke");
}
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}
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int
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drive()
{
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if (testbit(location[position].objects, CAR)) {
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puts("You hop in the car and turn the key. There is a perceptible grating noise,");
puts("and an explosion knocks you unconscious...");
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clearbit(location[position].objects, CAR);
setbit(location[position].objects, CRASH);
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injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
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ourtime += 15;
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zzz();
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return (0);
} else
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puts("There is nothing to drive here.");
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return (-1);
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}
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int
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ride()
{
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if (testbit(location[position].objects, HORSE)) {
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puts("You climb onto the stallion and kick it in the guts. The stupid steed launches");
puts("forward through bush and fern. You are thrown and the horse gallops off.");
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clearbit(location[position].objects, HORSE);
while (!(position = rnd(NUMOFROOMS + 1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
setbit(location[position].objects, HORSE);
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if (location[position].north)
position = location[position].north;
else
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if (location[position].south)
position = location[position].south;
else
if (location[position].east)
position = location[position].east;
else
position = location[position].west;
return (0);
} else
puts("There is no horse here.");
return (-1);
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}
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void
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light()
{ /* synonyms = {strike, smoke} *//* for
* matches, cigars */
if (testbit(inven, MATCHES) && matchcount) {
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puts("Your match splutters to life.");
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ourtime++;
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matchlight = 1;
matchcount--;
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if (position == 217) {
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puts("The whole bungalow explodes with an intense blast.");
die();
}
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} else
puts("You're out of matches.");
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}
void
dooropen()
{ /* synonyms = {open, unlock} */
while(wordtype[++wordnumber] == ADJS)
;
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS
&& wordvalue[wordnumber] == DOOR) {
switch(position) {
case 189:
case 231:
if (location[189].north == 231)
puts("The door is already open.");
else
puts("The door does not budge.");
break;
case 30:
if (location[30].west == 25)
puts("The door is gone.");
else
puts("The door is locked tight.");
break;
case 31:
puts("That's one immovable door.");
break;
case 20:
puts("The door is already ajar.");
break;
default:
puts("What door?");
}
} else
puts("That doesn't open.");
}