2003-11-12 16:31:07 +03:00
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/* $NetBSD: run.c,v 1.11 2003/11/12 13:31:08 grant Exp $ */
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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/*
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* Copyright (c) 2000 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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2003-11-12 16:31:07 +03:00
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* Copyright (c) 2000 Tim Rightnour <garbled@NetBSD.org>
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/* XXX write return codes ignored. XXX */
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#include <errno.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <curses.h>
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#include <termios.h>
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#include <util.h>
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#include <err.h>
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2002-09-23 07:36:03 +04:00
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#include <poll.h>
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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#include <sys/ioctl.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <sys/stat.h>
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#include <sys/param.h>
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#include "sushi.h"
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#include "run.h"
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#define MAXBUF 2048
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char *savelines[1000];
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extern int scripting;
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extern int logging;
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extern FILE *logfile;
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extern FILE *script;
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extern nl_catd catalog;
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/*
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* local prototypes
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*/
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int launch_subwin(WINDOW *actionwin, char **args, struct winsize win, int display);
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2002-04-02 22:57:01 +04:00
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static int handleoflow(WINDOW *actionwin, int x, int y, int xcor, int ycor);
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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#define BUFSIZE 4096
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2002-04-02 22:57:01 +04:00
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static int
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handleoflow(actionwin, x, y, xcor, ycor)
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WINDOW *actionwin;
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int x;
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int y;
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int xcor;
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int ycor;
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{
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if (ycor + 1 >= getmaxy(actionwin)) {
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if (x == 999) {
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int i;
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for (i = 1; i < 1000; i++)
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savelines[i - 1] = savelines[i];
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} else
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x++;
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savelines[x] = malloc(y);
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mvwinnstr(actionwin, 0, 0, savelines[x], y);
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wmove(actionwin, getmaxy(actionwin) - 1, 0);
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scroll(actionwin);
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wmove(actionwin, getmaxy(actionwin) - 1, 0);
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} else
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wmove(actionwin, ycor + 1, 0);
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return x;
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}
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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/*
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* launch a program inside a subwindow, and report it's return status when done
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*/
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int
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launch_subwin(actionwin, args, win, display)
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WINDOW *actionwin;
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char **args;
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struct winsize win;
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int display;
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{
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int xcor,ycor;
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2002-09-19 04:45:47 +04:00
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int j, x;
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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int selectfailed, multiloop, cols;
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int status, master, slave;
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2002-09-19 04:45:47 +04:00
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struct pollfd set[2];
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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int dataflow[2];
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pid_t child, subchild, pid;
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2001-01-10 06:05:48 +03:00
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ssize_t n;
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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char ibuf[MAXBUF], obuf[MAXBUF];
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char *command, *p, *argzero, **origargs;
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2002-09-19 04:45:47 +04:00
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struct termios rtt, stt;
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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struct termios tt;
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pipe(dataflow);
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argzero = *args;
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origargs = args;
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x = -1; /* we inc x before using it */
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command = (char *)malloc(MAXBUF * sizeof(char));
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2002-07-25 16:34:09 +04:00
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command[0] = '\0';
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
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for (p = *args; p != NULL; p = *++args) {
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2003-07-16 10:40:47 +04:00
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strlcat(command, p, MAXBUF);
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strlcat(command, " ", MAXBUF);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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}
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2002-09-19 04:45:47 +04:00
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(void)tcgetattr(STDIN_FILENO, &tt);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
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rtt = tt;
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rtt.c_lflag &= ~ECHO;
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(void)tcsetattr(STDIN_FILENO, TCSAFLUSH, &rtt);
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2002-09-19 04:45:47 +04:00
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if (openpty(&master, &slave, NULL, &tt, &win) == -1)
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bailout("openpty: %s", strerror(errno));
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(void)tcgetattr(slave, &stt);
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stt.c_lflag |= ICANON|ISIG|IEXTEN|ECHO;
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stt.c_iflag |= ICRNL;
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stt.c_oflag |= OPOST;
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(void)tcsetattr(slave, TCSAFLUSH, &stt);
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|
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
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|
/* ignore tty signals until we're done with subprocess setup */
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#if 0
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savetty();
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reset_shell_mode();
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#endif
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endwin();
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#if 0
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ttysig_ignore = 1;
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|
#endif
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switch(child=fork()) {
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case -1:
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#if 0
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|
ttysig_ignore = 0;
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|
#endif
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refresh();
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bailout("fork: %s", strerror(errno));
|
2001-01-10 06:05:48 +03:00
|
|
|
/* NOTREACHED */
|
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|
break;
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
case 0:
|
|
|
|
(void)close(STDIN_FILENO);
|
|
|
|
subchild = fork();
|
|
|
|
if (subchild == 0) {
|
|
|
|
close(dataflow[0]);
|
|
|
|
for (;;) {
|
|
|
|
n = read(master, obuf, sizeof(obuf));
|
|
|
|
if (n <= 0)
|
|
|
|
break;
|
2001-01-10 06:05:48 +03:00
|
|
|
write(dataflow[1], obuf, (size_t)n);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
} /* while spinning */
|
|
|
|
_exit(EXIT_SUCCESS);
|
|
|
|
} /* subchild, child forks */
|
|
|
|
(void)close(master);
|
|
|
|
close(dataflow[1]);
|
|
|
|
close(dataflow[0]);
|
|
|
|
login_tty(slave);
|
|
|
|
if (logging) {
|
|
|
|
fprintf(logfile, "%s: %s\n",
|
|
|
|
catgets(catalog, 3, 1, "executing"), command);
|
|
|
|
fflush(logfile);
|
|
|
|
fclose(logfile);
|
|
|
|
}
|
|
|
|
if (scripting) {
|
|
|
|
fprintf(script, "%s\n", command);
|
|
|
|
fflush(script);
|
|
|
|
fclose(script);
|
|
|
|
}
|
|
|
|
execvp(argzero, origargs);
|
|
|
|
/* the parent will see this as the output from the
|
|
|
|
child */
|
|
|
|
warn("execvp %s", argzero);
|
|
|
|
_exit(EXIT_FAILURE);
|
|
|
|
break; /* end of child */
|
|
|
|
default:
|
|
|
|
/*
|
|
|
|
* we've set up the subprocess. forward tty signals to its * process group.
|
|
|
|
*/
|
|
|
|
#if 0
|
|
|
|
ttysig_forward = child;
|
|
|
|
ttysig_ignore = 0;
|
|
|
|
#endif
|
|
|
|
refresh();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
resetty();
|
|
|
|
#endif
|
|
|
|
close(dataflow[1]);
|
2002-09-19 04:45:47 +04:00
|
|
|
set[0].fd = dataflow[0];
|
|
|
|
set[0].events = POLLIN;
|
|
|
|
set[1].fd = STDIN_FILENO;
|
|
|
|
set[1].events = POLLIN;
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
|
|
|
|
cols = 0;
|
|
|
|
for (selectfailed = 0,multiloop=0;;) {
|
|
|
|
again:
|
|
|
|
if (multiloop > 10)
|
|
|
|
goto loop; /* XXX */
|
|
|
|
if (selectfailed) {
|
|
|
|
char *msg = catgets(catalog, 1, 7,
|
|
|
|
"select failed but no child died");
|
|
|
|
if(logging)
|
|
|
|
(void)fprintf(logfile, msg);
|
|
|
|
bailout(msg);
|
|
|
|
}
|
2002-09-19 04:45:47 +04:00
|
|
|
if (poll(set, 2, INFTIM) < 0) {
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
if (errno == EINTR)
|
|
|
|
goto loop;
|
2002-09-19 04:45:47 +04:00
|
|
|
perror("poll");
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
if (logging)
|
|
|
|
(void)fprintf(logfile, "%s: %s\n",
|
|
|
|
catgets(catalog, 1, 17, "select failure"),
|
|
|
|
strerror(errno));
|
|
|
|
++selectfailed;
|
2002-09-19 04:45:47 +04:00
|
|
|
} else {
|
|
|
|
if (set[1].revents & POLLIN) {
|
|
|
|
n = read(STDIN_FILENO, ibuf, MAXBUF);
|
|
|
|
#if 0
|
|
|
|
if (n < 0 && errno == EBADF)
|
|
|
|
set[1].revents = 0;
|
|
|
|
#endif
|
|
|
|
if (n > 0) {
|
|
|
|
multiloop=0;
|
|
|
|
(void)write(master, ibuf, (size_t)n);
|
2002-04-02 22:57:01 +04:00
|
|
|
}
|
2002-09-19 04:45:47 +04:00
|
|
|
}
|
|
|
|
if (set[0].revents & POLLIN) {
|
|
|
|
n = read(dataflow[0], ibuf, MAXBUF);
|
|
|
|
#if 0
|
|
|
|
if (n < 0 && errno == EBADF)
|
|
|
|
set[0].revents = 0;
|
|
|
|
#endif
|
|
|
|
if (n > 0) {
|
|
|
|
multiloop=0;
|
|
|
|
if (display) {
|
|
|
|
for (j=0; j < n; j++) {
|
|
|
|
cols++;
|
|
|
|
if (cols == getmaxx(actionwin)
|
|
|
|
&& ibuf[j] != '\n') {
|
|
|
|
cols = 0;
|
|
|
|
getyx(actionwin, ycor, xcor);
|
|
|
|
x = handleoflow(actionwin, x,
|
|
|
|
win.ws_col, xcor, ycor);
|
|
|
|
}
|
|
|
|
switch (ibuf[j]) {
|
|
|
|
case '\n':
|
|
|
|
cols = 0;
|
|
|
|
getyx(actionwin, ycor, xcor);
|
|
|
|
x = handleoflow(actionwin, x,
|
|
|
|
win.ws_col, xcor, ycor);
|
|
|
|
break;
|
|
|
|
case '\r':
|
|
|
|
getyx(actionwin, ycor, xcor);
|
|
|
|
wmove(actionwin, ycor, 0);
|
|
|
|
break;
|
|
|
|
case '\b':
|
|
|
|
getyx(actionwin, ycor, xcor);
|
|
|
|
if (xcor <= 0)
|
|
|
|
break;
|
|
|
|
wmove(actionwin, ycor, xcor - 1);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
waddch(actionwin, ibuf[j]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (logging)
|
|
|
|
putc(ibuf[j], logfile);
|
|
|
|
}
|
|
|
|
wrefresh(actionwin);
|
|
|
|
}
|
|
|
|
if(logging)
|
|
|
|
fflush(logfile);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
multiloop++;
|
|
|
|
goto again;
|
|
|
|
loop:
|
|
|
|
pid = wait4(child, &status, WNOHANG, 0);
|
|
|
|
if (pid == child && (WIFEXITED(status) || WIFSIGNALED(status)))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
close(dataflow[0]); /* clean up our leaks */
|
|
|
|
close(master);
|
|
|
|
close(slave);
|
|
|
|
if (logging)
|
|
|
|
fflush(logfile);
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* from here on out, we take tty signals ourselves */
|
|
|
|
ttysig_forward = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
(void)tcsetattr(STDIN_FILENO, TCSAFLUSH, &tt);
|
|
|
|
|
|
|
|
savelines[x+1] = NULL;
|
|
|
|
|
|
|
|
if (WIFEXITED(status))
|
|
|
|
return(WEXITSTATUS(status));
|
|
|
|
else if (WIFSIGNALED(status))
|
|
|
|
return(WTERMSIG(status));
|
|
|
|
else
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* generic program runner. display can be set to
|
|
|
|
* 1 if you wish the output to be displayed.
|
|
|
|
*/
|
|
|
|
|
|
|
|
int
|
|
|
|
run_prog(int display, char **args)
|
|
|
|
{
|
|
|
|
struct winsize win;
|
|
|
|
int ret, i, done, numlines, x, y, curline;
|
|
|
|
WINDOW *actionwin, *statuswin, *boxwin;
|
|
|
|
char *command;
|
|
|
|
char buf2[MAXBUF];
|
|
|
|
|
|
|
|
command = buf2;
|
2003-07-16 10:40:47 +04:00
|
|
|
snprintf(buf2, sizeof(buf2), "%s ", args[0]);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
for (i=1; args[i] != NULL; i++) {
|
2003-07-16 10:40:47 +04:00
|
|
|
strlcat(buf2, args[i], sizeof(buf2));
|
|
|
|
strlcat(buf2, " ", sizeof(buf2));
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
(void)ioctl(STDIN_FILENO, TIOCGWINSZ, &win);
|
|
|
|
/* Apparently, we sometimes get 0x0 back, and that's not useful */
|
|
|
|
if (win.ws_row == 0)
|
|
|
|
win.ws_row = 24;
|
|
|
|
if (win.ws_col == 0)
|
|
|
|
win.ws_col = 80;
|
|
|
|
|
|
|
|
if (!display) {
|
|
|
|
ret = launch_subwin(NULL, args, win, 0);
|
|
|
|
return(ret);
|
|
|
|
}
|
|
|
|
wclear(stdscr);
|
|
|
|
clearok(stdscr, 1);
|
|
|
|
refresh();
|
|
|
|
|
|
|
|
statuswin = subwin(stdscr, 4, win.ws_col, 0, 0);
|
|
|
|
if (statuswin == NULL)
|
|
|
|
bailout(catgets(catalog, 1, 8,
|
|
|
|
"failed to allocate status window"));
|
|
|
|
|
|
|
|
boxwin = subwin(stdscr, 1, win.ws_col, 4, 0);
|
|
|
|
if (boxwin == NULL)
|
|
|
|
bailout(catgets(catalog, 1, 9,
|
|
|
|
"failed to allocate status box"));
|
|
|
|
|
|
|
|
actionwin = subwin(stdscr, win.ws_row - 5, win.ws_col, 5, 0);
|
|
|
|
if (actionwin == NULL)
|
|
|
|
bailout(catgets(catalog, 1, 10,
|
|
|
|
"failed to allocate output window"));
|
|
|
|
|
|
|
|
scrollok(actionwin, TRUE);
|
|
|
|
|
|
|
|
win.ws_row -= 5;
|
|
|
|
|
2001-01-10 06:05:48 +03:00
|
|
|
wmove(statuswin, 0, 11 - (int)strlen(catgets(catalog, 3, 2, "Status")));
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
waddstr(statuswin, catgets(catalog, 3, 2, "Status"));
|
|
|
|
waddstr(statuswin, ": ");
|
|
|
|
wstandout(statuswin);
|
|
|
|
waddstr(statuswin, catgets(catalog, 3, 3, "Running"));
|
|
|
|
wstandend(statuswin);
|
2001-01-10 06:05:48 +03:00
|
|
|
wmove(statuswin, 1, 11 - (int)strlen(catgets(catalog, 3, 4, "Command")));
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
waddstr(statuswin, catgets(catalog, 3, 4, "Command"));
|
|
|
|
waddstr(statuswin, ": ");
|
|
|
|
wstandout(statuswin);
|
|
|
|
if (strlen(command) > (win.ws_col - 14)) {
|
|
|
|
command[win.ws_col - 17] = '.';
|
|
|
|
command[win.ws_col - 16] = '.';
|
|
|
|
command[win.ws_col - 15] = '.';
|
|
|
|
command[win.ws_col - 14] = '\0';
|
|
|
|
}
|
|
|
|
waddstr(statuswin, command);
|
|
|
|
wstandend(statuswin);
|
|
|
|
mvwaddstr(statuswin, 0,
|
2001-01-10 06:05:48 +03:00
|
|
|
win.ws_col - 12 - (int)strlen(catgets(catalog, 3, 5, "Lines")),
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
catgets(catalog, 3, 5, "Lines"));
|
|
|
|
waddstr(statuswin, " ( 0/ 0)");
|
|
|
|
wstandout(statuswin);
|
|
|
|
mvwaddstr(statuswin, 3, 0, catgets(catalog, 3, 9,
|
|
|
|
"Use HOME,END,PGUP,PDGN,UP/DOWN Arrow keys to scroll. ESC,"
|
|
|
|
" F3 exits, F10 quits."));
|
|
|
|
wstandend(statuswin);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
|
|
|
|
wmove(boxwin, 0, 0);
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
for (n = 0; n < win.ws_col; n++)
|
|
|
|
waddch(boxwin, ACS_HLINE);
|
|
|
|
}
|
|
|
|
wrefresh(boxwin);
|
|
|
|
|
|
|
|
wrefresh(actionwin);
|
|
|
|
|
|
|
|
ret = launch_subwin(actionwin, args, win, 1);
|
|
|
|
|
|
|
|
wmove(statuswin, 0, 13);
|
|
|
|
wstandout(statuswin);
|
|
|
|
waddstr(statuswin, ret ? catgets(catalog, 3, 6, "Failed") :
|
|
|
|
catgets(catalog, 3, 7, "Finished"));
|
|
|
|
wstandend(statuswin);
|
|
|
|
waddstr(statuswin, " ");
|
|
|
|
wmove(statuswin, 2, 5);
|
|
|
|
waddstr(statuswin, catgets(catalog, 3, 8, "Press any key to continue"));
|
|
|
|
wrefresh(statuswin);
|
|
|
|
|
|
|
|
/* process the scroller */
|
|
|
|
noecho();
|
|
|
|
keypad(stdscr, TRUE);
|
|
|
|
done = 0;
|
|
|
|
for (numlines = 0; savelines[numlines] != NULL; numlines++);
|
|
|
|
for (x = 0; x < win.ws_row; x++) {
|
|
|
|
if (numlines == 999) {
|
2002-04-02 22:57:01 +04:00
|
|
|
for (y=1; y < 1000; y++)
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
savelines[y-1] = savelines[y];
|
|
|
|
} else
|
2002-04-02 22:57:01 +04:00
|
|
|
savelines[numlines] = malloc(win.ws_col);
|
|
|
|
mvwinnstr(actionwin, x, 0, savelines[numlines], win.ws_col);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
numlines++;
|
|
|
|
}
|
|
|
|
savelines[numlines] = NULL;
|
|
|
|
numlines --;
|
|
|
|
curline = numlines - win.ws_row+1;
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d/%4d", curline, numlines);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
while (!done) {
|
|
|
|
i = getch();
|
|
|
|
switch (i) {
|
|
|
|
case KEY_F(10):
|
|
|
|
endwin();
|
|
|
|
exit(EXIT_SUCCESS);
|
|
|
|
break;
|
|
|
|
case KEY_HOME:
|
|
|
|
wclear(actionwin);
|
|
|
|
for (x = 0; x < win.ws_row-1; x++)
|
|
|
|
if (savelines[x] != NULL)
|
|
|
|
mvwaddstr(actionwin, x, 0,
|
|
|
|
savelines[x]);
|
|
|
|
curline = 0;
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d",
|
|
|
|
curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
break;
|
|
|
|
case KEY_END:
|
|
|
|
wclear(actionwin);
|
|
|
|
curline = numlines - win.ws_row+1;
|
|
|
|
for (x = numlines; x > numlines-win.ws_row; x--)
|
|
|
|
if (savelines[x] != NULL)
|
|
|
|
mvwaddstr(actionwin, x-curline,
|
|
|
|
0, savelines[x]);
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d",
|
|
|
|
curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
break;
|
|
|
|
case KEY_UP:
|
|
|
|
if (curline == 0)
|
|
|
|
break;
|
|
|
|
wclear(actionwin);
|
|
|
|
curline--;
|
|
|
|
for (x = 0; x < win.ws_row-1; x++, curline++)
|
|
|
|
if (savelines[curline] != NULL)
|
|
|
|
mvwaddstr(actionwin, x, 0,
|
|
|
|
savelines[curline]);
|
|
|
|
curline -= win.ws_row-1;
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d", curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
break;
|
|
|
|
case KEY_DOWN:
|
2001-01-24 10:46:23 +03:00
|
|
|
if (curline + win.ws_row - 1 >= numlines)
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
break;
|
|
|
|
wclear(actionwin);
|
|
|
|
curline++;
|
|
|
|
for (x = curline; x < curline+win.ws_row; x++)
|
|
|
|
if (savelines[x] != NULL)
|
|
|
|
mvwaddstr(actionwin, x-curline, 0,
|
|
|
|
savelines[x]);
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d", curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
break;
|
|
|
|
case KEY_PPAGE:
|
|
|
|
if (curline - win.ws_row < 0) {
|
|
|
|
wclear(actionwin);
|
|
|
|
for (x = 0; x < win.ws_row-1; x++)
|
|
|
|
if (savelines[x] != NULL)
|
|
|
|
mvwaddstr(actionwin, x, 0,
|
|
|
|
savelines[x]);
|
|
|
|
curline = 0;
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d",
|
|
|
|
curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
} else {
|
|
|
|
wclear(actionwin);
|
|
|
|
curline -= win.ws_row-1;
|
|
|
|
for (x = 0; x < win.ws_row-1; x++, curline++)
|
|
|
|
if (savelines[x] != NULL)
|
|
|
|
mvwaddstr(actionwin, x, 0,
|
|
|
|
savelines[curline]);
|
|
|
|
curline -= win.ws_row-1;
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d",
|
|
|
|
curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_NPAGE:
|
|
|
|
if (curline + win.ws_row == numlines) {
|
|
|
|
;
|
|
|
|
} else if (curline + win.ws_row*2-2 > numlines) {
|
|
|
|
wclear(actionwin);
|
|
|
|
curline = numlines - win.ws_row+1;
|
|
|
|
for (x = numlines; x > numlines-win.ws_row; x--)
|
|
|
|
if (savelines[x] != NULL)
|
|
|
|
mvwaddstr(actionwin, x-curline,
|
|
|
|
0, savelines[x]);
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d",
|
|
|
|
curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
} else {
|
|
|
|
wclear(actionwin);
|
|
|
|
for (x = 0; x < win.ws_row-1; x++, curline++)
|
|
|
|
if (savelines[x] != NULL) {
|
|
|
|
mvwaddstr(actionwin, x, 0,
|
|
|
|
savelines[curline+win.ws_row]);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
}
|
|
|
|
mvwprintw(statuswin, 0, win.ws_col-10, "%4d",
|
|
|
|
curline);
|
|
|
|
wrefresh(statuswin);
|
|
|
|
wrefresh(actionwin);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
done = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* clean things up */
|
|
|
|
delwin(actionwin);
|
|
|
|
delwin(boxwin);
|
|
|
|
delwin(statuswin);
|
|
|
|
|
|
|
|
wclear(stdscr);
|
|
|
|
clearok(stdscr, 1);
|
|
|
|
refresh();
|
|
|
|
|
|
|
|
return(ret);
|
|
|
|
}
|