27 lines
913 B
Plaintext
27 lines
913 B
Plaintext
|
#------------------------------------------------------------------------------
|
||
|
# games: file(1) for games
|
||
|
|
||
|
# Thomas M. Ott (ThMO)
|
||
|
1 string =WAD DOOM data,
|
||
|
>0 string =I main wad
|
||
|
>0 string =P patch wad
|
||
|
>0 byte x unknown junk
|
||
|
|
||
|
# Fabio Bonelli <fabiobonelli@libero.it>
|
||
|
# Quake II - III data files
|
||
|
0 string IDP2 Quake II 3D Model file,
|
||
|
>20 long x %lu skin(s),
|
||
|
>8 long x (%lu x
|
||
|
>12 long x %lu),
|
||
|
>40 long x %lu frame(s),
|
||
|
>16 long x Frame size %lu bytes,
|
||
|
>24 long x %lu vertices/frame,
|
||
|
>28 long x %lu texture coordinates,
|
||
|
>32 long x %lu triangles/frame
|
||
|
|
||
|
0 string IBSP Quake
|
||
|
>4 long 0x26 II Map file (BSP)
|
||
|
>4 long 0x2E III Map file (BSP)
|
||
|
|
||
|
0 string IDS2 Quake II SP2 sprite file
|