1993-03-21 12:45:37 +03:00
|
|
|
/* header.h Larn is copyrighted 1986 by Noah Morgan. */
|
|
|
|
|
|
|
|
#define MAXLEVEL 11
|
|
|
|
/* max # levels in the dungeon */
|
|
|
|
#define MAXVLEVEL 3
|
|
|
|
/* max # of levels in the temple of the luran */
|
|
|
|
#define MAXX 67
|
|
|
|
#define MAXY 17
|
|
|
|
|
|
|
|
#define SCORESIZE 10
|
|
|
|
/* this is the number of people on a scoreboard max */
|
|
|
|
#define MAXPLEVEL 100
|
|
|
|
/* maximum player level allowed */
|
|
|
|
#define MAXMONST 56
|
|
|
|
/* maximum # monsters in the dungeon */
|
|
|
|
#define SPNUM 38
|
|
|
|
/* maximum number of spells in existance */
|
|
|
|
#define MAXSCROLL 28
|
|
|
|
/* maximum number of scrolls that are possible */
|
|
|
|
#define MAXPOTION 35
|
|
|
|
/* maximum number of potions that are possible */
|
|
|
|
#define TIMELIMIT 30000
|
|
|
|
/* the maximum number of moves before the game is called */
|
|
|
|
#define TAXRATE 1/20
|
|
|
|
/* the tax rate for the LRS */
|
|
|
|
#define MAXOBJ 93
|
|
|
|
/* the maximum number of objects n < MAXOBJ */
|
|
|
|
|
|
|
|
/* this is the structure definition of the monster data */
|
|
|
|
struct monst
|
|
|
|
{
|
|
|
|
char *name;
|
|
|
|
char level;
|
|
|
|
short armorclass;
|
|
|
|
char damage;
|
|
|
|
char attack;
|
|
|
|
char defense;
|
|
|
|
char genocided;
|
|
|
|
char intelligence; /* monsters intelligence -- used to choose movement */
|
|
|
|
short gold;
|
|
|
|
short hitpoints;
|
|
|
|
unsigned long experience;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* this is the structure definition for the items in the dnd store */
|
|
|
|
struct _itm
|
|
|
|
{
|
|
|
|
short price;
|
|
|
|
char **mem;
|
|
|
|
char obj;
|
|
|
|
char arg;
|
|
|
|
char qty;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* this is the structure that holds the entire dungeon specifications */
|
|
|
|
struct cel
|
|
|
|
{
|
|
|
|
short hitp; /* monster's hit points */
|
|
|
|
char mitem; /* the monster ID */
|
|
|
|
char item; /* the object's ID */
|
|
|
|
short iarg; /* the object's argument */
|
|
|
|
char know; /* have we been here before*/
|
|
|
|
};
|
|
|
|
|
|
|
|
/* this is the structure for maintaining & moving the spheres of annihilation */
|
|
|
|
struct sphere
|
|
|
|
{
|
|
|
|
struct sphere *p; /* pointer to next structure */
|
|
|
|
char x,y,lev; /* location of the sphere */
|
|
|
|
char dir; /* direction sphere is going in */
|
|
|
|
char lifetime; /* duration of the sphere */
|
|
|
|
};
|
|
|
|
|
|
|
|
/* defines for the character attribute array c[] */
|
|
|
|
#define STRENGTH 0 /* characters physical strength not due to objects */
|
|
|
|
#define INTELLIGENCE 1
|
|
|
|
#define WISDOM 2
|
|
|
|
#define CONSTITUTION 3
|
|
|
|
#define DEXTERITY 4
|
|
|
|
#define CHARISMA 5
|
|
|
|
#define HPMAX 6
|
|
|
|
#define HP 7
|
|
|
|
#define GOLD 8
|
|
|
|
#define EXPERIENCE 9
|
|
|
|
#define LEVEL 10
|
|
|
|
#define REGEN 11
|
|
|
|
#define WCLASS 12
|
|
|
|
#define AC 13
|
|
|
|
#define BANKACCOUNT 14
|
|
|
|
#define SPELLMAX 15
|
|
|
|
#define SPELLS 16
|
|
|
|
#define ENERGY 17
|
|
|
|
#define ECOUNTER 18
|
|
|
|
#define MOREDEFENSES 19
|
|
|
|
#define WEAR 20
|
|
|
|
#define PROTECTIONTIME 21
|
|
|
|
#define WIELD 22
|
|
|
|
#define AMULET 23
|
|
|
|
#define REGENCOUNTER 24
|
|
|
|
#define MOREDAM 25
|
|
|
|
#define DEXCOUNT 26
|
|
|
|
#define STRCOUNT 27
|
|
|
|
#define BLINDCOUNT 28
|
|
|
|
#define CAVELEVEL 29
|
|
|
|
#define CONFUSE 30
|
|
|
|
#define ALTPRO 31
|
|
|
|
#define HERO 32
|
|
|
|
#define CHARMCOUNT 33
|
|
|
|
#define INVISIBILITY 34
|
|
|
|
#define CANCELLATION 35
|
|
|
|
#define HASTESELF 36
|
|
|
|
#define EYEOFLARN 37
|
|
|
|
#define AGGRAVATE 38
|
|
|
|
#define GLOBE 39
|
|
|
|
#define TELEFLAG 40
|
|
|
|
#define SLAYING 41
|
|
|
|
#define NEGATESPIRIT 42
|
|
|
|
#define SCAREMONST 43
|
|
|
|
#define AWARENESS 44
|
|
|
|
#define HOLDMONST 45
|
|
|
|
#define TIMESTOP 46
|
|
|
|
#define HASTEMONST 47
|
|
|
|
#define CUBEofUNDEAD 48
|
|
|
|
#define GIANTSTR 49
|
|
|
|
#define FIRERESISTANCE 50
|
|
|
|
#define BESSMANN 51
|
|
|
|
#define NOTHEFT 52
|
|
|
|
#define HARDGAME 53
|
|
|
|
#define CPUTIME 54
|
|
|
|
#define BYTESIN 55
|
|
|
|
#define BYTESOUT 56
|
|
|
|
#define MOVESMADE 57
|
|
|
|
#define MONSTKILLED 58
|
|
|
|
#define SPELLSCAST 59
|
|
|
|
#define LANCEDEATH 60
|
|
|
|
#define SPIRITPRO 61
|
|
|
|
#define UNDEADPRO 62
|
|
|
|
#define SHIELD 63
|
|
|
|
#define STEALTH 64
|
|
|
|
#define ITCHING 65
|
|
|
|
#define LAUGHING 66
|
|
|
|
#define DRAINSTRENGTH 67
|
|
|
|
#define CLUMSINESS 68
|
|
|
|
#define INFEEBLEMENT 69
|
|
|
|
#define HALFDAM 70
|
|
|
|
#define SEEINVISIBLE 71
|
|
|
|
#define FILLROOM 72
|
|
|
|
#define RANDOMWALK 73
|
|
|
|
#define SPHCAST 74 /* nz if an active sphere of annihilation */
|
|
|
|
#define WTW 75 /* walk through walls */
|
|
|
|
#define STREXTRA 76 /* character strength due to objects or enchantments */
|
|
|
|
#define TMP 77 /* misc scratch space */
|
|
|
|
#define LIFEPROT 78 /* life protection counter */
|
|
|
|
|
|
|
|
/* defines for the objects in the game */
|
|
|
|
|
|
|
|
#define OALTAR 1
|
|
|
|
#define OTHRONE 2
|
|
|
|
#define OORB 3
|
|
|
|
#define OPIT 4
|
|
|
|
#define OSTAIRSUP 5
|
|
|
|
#define OELEVATORUP 6
|
|
|
|
#define OFOUNTAIN 7
|
|
|
|
#define OSTATUE 8
|
|
|
|
#define OTELEPORTER 9
|
|
|
|
#define OSCHOOL 10
|
|
|
|
#define OMIRROR 11
|
|
|
|
#define ODNDSTORE 12
|
|
|
|
#define OSTAIRSDOWN 13
|
|
|
|
#define OELEVATORDOWN 14
|
|
|
|
#define OBANK2 15
|
|
|
|
#define OBANK 16
|
|
|
|
#define ODEADFOUNTAIN 17
|
|
|
|
#define OMAXGOLD 70
|
|
|
|
#define OGOLDPILE 18
|
|
|
|
#define OOPENDOOR 19
|
|
|
|
#define OCLOSEDDOOR 20
|
|
|
|
#define OWALL 21
|
|
|
|
#define OTRAPARROW 66
|
|
|
|
#define OTRAPARROWIV 67
|
|
|
|
|
|
|
|
#define OLARNEYE 22
|
|
|
|
|
|
|
|
#define OPLATE 23
|
|
|
|
#define OCHAIN 24
|
|
|
|
#define OLEATHER 25
|
|
|
|
#define ORING 60
|
|
|
|
#define OSTUDLEATHER 61
|
|
|
|
#define OSPLINT 62
|
|
|
|
#define OPLATEARMOR 63
|
|
|
|
#define OSSPLATE 64
|
|
|
|
#define OSHIELD 68
|
|
|
|
#define OELVENCHAIN 92
|
|
|
|
|
|
|
|
#define OSWORDofSLASHING 26
|
|
|
|
#define OHAMMER 27
|
|
|
|
#define OSWORD 28
|
|
|
|
#define O2SWORD 29
|
|
|
|
#define OSPEAR 30
|
|
|
|
#define ODAGGER 31
|
|
|
|
#define OBATTLEAXE 57
|
|
|
|
#define OLONGSWORD 58
|
|
|
|
#define OFLAIL 59
|
|
|
|
#define OLANCE 65
|
|
|
|
#define OVORPAL 90
|
|
|
|
#define OSLAYER 91
|
|
|
|
|
|
|
|
#define ORINGOFEXTRA 32
|
|
|
|
#define OREGENRING 33
|
|
|
|
#define OPROTRING 34
|
|
|
|
#define OENERGYRING 35
|
|
|
|
#define ODEXRING 36
|
|
|
|
#define OSTRRING 37
|
|
|
|
#define OCLEVERRING 38
|
|
|
|
#define ODAMRING 39
|
|
|
|
|
|
|
|
#define OBELT 40
|
|
|
|
|
|
|
|
#define OSCROLL 41
|
|
|
|
#define OPOTION 42
|
|
|
|
#define OBOOK 43
|
|
|
|
#define OCHEST 44
|
|
|
|
#define OAMULET 45
|
|
|
|
|
|
|
|
#define OORBOFDRAGON 46
|
|
|
|
#define OSPIRITSCARAB 47
|
|
|
|
#define OCUBEofUNDEAD 48
|
|
|
|
#define ONOTHEFT 49
|
|
|
|
|
|
|
|
#define ODIAMOND 50
|
|
|
|
#define ORUBY 51
|
|
|
|
#define OEMERALD 52
|
|
|
|
#define OSAPPHIRE 53
|
|
|
|
|
|
|
|
#define OENTRANCE 54
|
|
|
|
#define OVOLDOWN 55
|
|
|
|
#define OVOLUP 56
|
|
|
|
#define OHOME 69
|
|
|
|
|
|
|
|
#define OKGOLD 71
|
|
|
|
#define ODGOLD 72
|
|
|
|
#define OIVDARTRAP 73
|
|
|
|
#define ODARTRAP 74
|
|
|
|
#define OTRAPDOOR 75
|
|
|
|
#define OIVTRAPDOOR 76
|
|
|
|
#define OTRADEPOST 77
|
|
|
|
#define OIVTELETRAP 78
|
|
|
|
#define ODEADTHRONE 79
|
|
|
|
#define OANNIHILATION 80 /* sphere of annihilation */
|
|
|
|
#define OTHRONE2 81
|
|
|
|
#define OLRS 82 /* Larn Revenue Service */
|
|
|
|
#define OCOOKIE 83
|
|
|
|
#define OURN 84
|
|
|
|
#define OBRASSLAMP 85
|
|
|
|
#define OHANDofFEAR 86 /* hand of fear */
|
|
|
|
#define OSPHTAILSMAN 87 /* tailsman of the sphere */
|
|
|
|
#define OWWAND 88 /* wand of wonder */
|
|
|
|
#define OPSTAFF 89 /* staff of power */
|
|
|
|
/* used up to 92 */
|
|
|
|
|
|
|
|
/* defines for the monsters as objects */
|
|
|
|
|
|
|
|
#define BAT 1
|
|
|
|
#define GNOME 2
|
|
|
|
#define HOBGOBLIN 3
|
|
|
|
#define JACKAL 4
|
|
|
|
#define KOBOLD 5
|
|
|
|
#define ORC 6
|
|
|
|
#define SNAKE 7
|
|
|
|
#define CENTIPEDE 8
|
|
|
|
#define JACULI 9
|
|
|
|
#define TROGLODYTE 10
|
|
|
|
#define ANT 11
|
|
|
|
#define EYE 12
|
|
|
|
#define LEPRECHAUN 13
|
|
|
|
#define NYMPH 14
|
|
|
|
#define QUASIT 15
|
|
|
|
#define RUSTMONSTER 16
|
|
|
|
#define ZOMBIE 17
|
|
|
|
#define ASSASSINBUG 18
|
|
|
|
#define BUGBEAR 19
|
|
|
|
#define HELLHOUND 20
|
|
|
|
#define ICELIZARD 21
|
|
|
|
#define CENTAUR 22
|
|
|
|
#define TROLL 23
|
|
|
|
#define YETI 24
|
|
|
|
#define WHITEDRAGON 25
|
|
|
|
#define ELF 26
|
|
|
|
#define CUBE 27
|
|
|
|
#define METAMORPH 28
|
|
|
|
#define VORTEX 29
|
|
|
|
#define ZILLER 30
|
|
|
|
#define VIOLETFUNGI 31
|
|
|
|
#define WRAITH 32
|
|
|
|
#define FORVALAKA 33
|
|
|
|
#define LAMANOBE 34
|
|
|
|
#define OSEQUIP 35
|
|
|
|
#define ROTHE 36
|
|
|
|
#define XORN 37
|
|
|
|
#define VAMPIRE 38
|
|
|
|
#define INVISIBLESTALKER 39
|
|
|
|
#define POLTERGEIST 40
|
|
|
|
#define DISENCHANTRESS 41
|
|
|
|
#define SHAMBLINGMOUND 42
|
|
|
|
#define YELLOWMOLD 43
|
|
|
|
#define UMBERHULK 44
|
|
|
|
#define GNOMEKING 45
|
|
|
|
#define MIMIC 46
|
|
|
|
#define WATERLORD 47
|
|
|
|
#define BRONZEDRAGON 48
|
|
|
|
#define GREENDRAGON 49
|
|
|
|
#define PURPLEWORM 50
|
|
|
|
#define XVART 51
|
|
|
|
#define SPIRITNAGA 52
|
|
|
|
#define SILVERDRAGON 53
|
|
|
|
#define PLATINUMDRAGON 54
|
|
|
|
#define GREENURCHIN 55
|
|
|
|
#define REDDRAGON 56
|
|
|
|
#define DEMONLORD 57
|
|
|
|
#define DEMONPRINCE 64
|
|
|
|
|
|
|
|
#define NULL 0
|
|
|
|
#define BUFBIG 4096 /* size of the output buffer */
|
|
|
|
#define MAXIBUF 4096 /* size of the input buffer */
|
|
|
|
#define LOGNAMESIZE 40 /* max size of the players name */
|
|
|
|
#define PSNAMESIZE 40 /* max size of the process name */
|
|
|
|
|
|
|
|
#ifndef NODEFS
|
|
|
|
extern char VERSION,SUBVERSION;
|
|
|
|
extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
|
|
|
|
extern char *class[],course[],diagfile[],fortfile[],helpfile[];
|
|
|
|
extern char *inbuffer,is_alpha[],is_digit[];
|
|
|
|
extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
|
|
|
|
extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
|
|
|
|
extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
|
|
|
|
extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
|
1993-04-21 02:00:26 +04:00
|
|
|
extern char nplt[],nsw[],*objectname[],objnamelist[],optsfile[];
|
|
|
|
extern char *potionhide[],*potionname[],playerids[],potprob[];
|
1993-03-21 12:45:37 +03:00
|
|
|
extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
|
1993-04-21 02:00:26 +04:00
|
|
|
extern char screen[MAXX][MAXY],*scrollhide[],*scrollname[],sex,*spelcode[];
|
|
|
|
extern char *speldescript[];
|
1993-03-21 12:45:37 +03:00
|
|
|
extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
|
|
|
|
extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
|
|
|
|
extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
|
|
|
|
extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
|
|
|
|
extern short nobeep,oldx,oldy,playerx,playery;
|
|
|
|
extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
|
|
|
|
extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
|
|
|
|
extern unsigned long randx;
|
|
|
|
extern struct cel *cell;
|
|
|
|
extern struct monst monster[];
|
|
|
|
extern struct sphere *spheres;
|
|
|
|
extern struct _itm itm[];
|
|
|
|
|
|
|
|
char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
|
|
|
|
char *tmcapcnv(),*tgetstr(),*tgoto();
|
|
|
|
long paytaxes(),lgetc(),lrint(),time();
|
|
|
|
unsigned long readnum();
|
|
|
|
|
|
|
|
/* macro to create scroll #'s with probability of occurrence */
|
|
|
|
#define newscroll() (scprob[rund(81)])
|
|
|
|
/* macro to return a potion # created with probability of occurrence */
|
|
|
|
#define newpotion() (potprob[rund(41)])
|
|
|
|
/* macro to return the + points on created leather armor */
|
|
|
|
#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
|
|
|
|
/* macro to return the + points on chain armor */
|
|
|
|
#define newchain() (nch[rund(10)])
|
|
|
|
/* macro to return + points on plate armor */
|
|
|
|
#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
|
|
|
|
/* macro to return + points on new daggers */
|
|
|
|
#define newdagger() (ndgg[rund(13)])
|
|
|
|
/* macro to return + points on new swords */
|
|
|
|
#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
|
|
|
|
/* macro to destroy object at present location */
|
|
|
|
#define forget() (item[playerx][playery]=know[playerx][playery]=0)
|
|
|
|
/* macro to wipe out a monster at a location */
|
|
|
|
#define disappear(x,y) (mitem[x][y]=know[x][y]=0)
|
|
|
|
|
|
|
|
#ifdef VT100
|
|
|
|
/* macro to turn on bold display for the terminal */
|
|
|
|
#define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
|
|
|
|
/* macro to turn off bold display for the terminal */
|
|
|
|
#define resetbold() (lprcat("\33[m"))
|
|
|
|
/* macro to setup the scrolling region for the terminal */
|
|
|
|
#define setscroll() (lprcat("\33[20;24r"))
|
|
|
|
/* macro to clear the scrolling region for the terminal */
|
|
|
|
#define resetscroll() (lprcat("\33[;24r"))
|
|
|
|
/* macro to clear the screen and home the cursor */
|
|
|
|
#define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
|
|
|
|
#define cltoeoln() lprcat("\33[K")
|
|
|
|
#else VT100
|
|
|
|
/* defines below are for use in the termcap mode only */
|
|
|
|
#define ST_START 1
|
|
|
|
#define ST_END 2
|
|
|
|
#define BOLD 3
|
|
|
|
#define END_BOLD 4
|
|
|
|
#define CLEAR 5
|
|
|
|
#define CL_LINE 6
|
|
|
|
#define CL_DOWN 14
|
|
|
|
#define CURSOR 15
|
|
|
|
/* macro to turn on bold display for the terminal */
|
|
|
|
#define setbold() (*lpnt++ = ST_START)
|
|
|
|
/* macro to turn off bold display for the terminal */
|
|
|
|
#define resetbold() (*lpnt++ = ST_END)
|
|
|
|
/* macro to setup the scrolling region for the terminal */
|
|
|
|
#define setscroll() enable_scroll=1
|
|
|
|
/* macro to clear the scrolling region for the terminal */
|
|
|
|
#define resetscroll() enable_scroll=0
|
|
|
|
/* macro to clear the screen and home the cursor */
|
|
|
|
#define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
|
|
|
|
/* macro to clear to end of line */
|
|
|
|
#define cltoeoln() (*lpnt++ = CL_LINE)
|
|
|
|
#endif VT100
|
|
|
|
|
|
|
|
/* macro to output one byte to the output buffer */
|
|
|
|
#define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
|
|
|
|
|
|
|
|
/* macro to seed the random number generator */
|
|
|
|
#define srand(x) (randx=x)
|
|
|
|
#ifdef MACRORND
|
|
|
|
/* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
|
|
|
|
#define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
|
|
|
|
#define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
|
|
|
|
#endif MACRORND
|
|
|
|
/* macros for miscellaneous data conversion */
|
|
|
|
#define min(x,y) (((x)>(y))?(y):(x))
|
|
|
|
#define max(x,y) (((x)>(y))?(x):(y))
|
|
|
|
#define isalpha(x) (is_alpha[x])
|
|
|
|
#define isdigit(x) (is_digit[x])
|
|
|
|
#define tolower(x) (to_lower[x])
|
|
|
|
#define toupper(x) (to_upper[x])
|
|
|
|
#define lcc(x) (to_lower[x])
|
|
|
|
#define ucc(x) (to_upper[x])
|
|
|
|
#endif NODEFS
|
|
|
|
|