NetBSD/games/hack/def.objclass.h

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/* $NetBSD: def.objclass.h,v 1.5 2001/03/25 20:43:58 jsm Exp $ */
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/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
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#ifndef _DEF_OBJCLASS_H_
#define _DEF_OBJCLASS_H_
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/* definition of a class of objects */
struct objclass {
const char *oc_name; /* actual name */
const char *oc_descr; /* description when name unknown */
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char *oc_uname; /* called by user */
Bitfield(oc_name_known,1);
Bitfield(oc_merge,1); /* merge otherwise equal objects */
char oc_olet;
schar oc_prob; /* probability for mkobj() */
schar oc_delay; /* delay when using such an object */
uchar oc_weight;
schar oc_oc1, oc_oc2;
int oc_oi;
#define nutrition oc_oi /* for foods */
#define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */
#define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe)
#define a_can oc_oc2 /* for armors */
#define bits oc_oc1 /* for wands and rings */
/* wands */
#define NODIR 1
#define IMMEDIATE 2
#define RAY 4
/* rings */
#define SPEC 1 /* +n is meaningful */
#define wldam oc_oc1 /* for weapons and PICK_AXE */
#define wsdam oc_oc2 /* for weapons and PICK_AXE */
#define g_val oc_oi /* for gems: value on exit */
};
extern struct objclass objects[];
/* definitions of all object-symbols */
#define ILLOBJ_SYM '\\'
#define AMULET_SYM '"'
#define FOOD_SYM '%'
#define WEAPON_SYM ')'
#define TOOL_SYM '('
#define BALL_SYM '0'
#define CHAIN_SYM '_'
#define ROCK_SYM '`'
#define ARMOR_SYM '['
#define POTION_SYM '!'
#define SCROLL_SYM '?'
#define WAND_SYM '/'
#define RING_SYM '='
#define GEM_SYM '*'
/* Other places with explicit knowledge of object symbols:
* ....shk.c: char shtypes[] = "=/)%?![";
* mklev.c: "=/)%?![<>"
* hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**";
* hack.apply.c: otmp = getobj("0#%", "put in");
* hack.eat.c: otmp = getobj("%", "eat");
* hack.invent.c: if(index("!%?[)=*(0/\"", sym)){
* hack.invent.c: || index("%?!*",otmp->olet))){
*/
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#endif /* _DEF_OBJCLASS_H_ */