e6d1928269
New feature and improvement * Enable VK_KHR_shader_float_controls extension * Enable VK_KHR_separate_depth_stencil_layouts extension * Enable VertexAttributeInstanceRateZeroDivisor * Remove a workaround for the issue that Elite Dangerous game is too bright * Update the api version to 1.1.129 Issue fix * Performance drop issue of vkmark and vkcube when flip is enabled * Crash triggered by Sparse bind + timeline semaphores
22 lines
1.0 KiB
XML
22 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<manifest>
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<remote name="vulkan-github"
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fetch="https://github.com/GPUOpen-Drivers" />
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<default revision="master"
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remote="vulkan-github"
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sync-j="8"
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sync-c="true" />
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<project path="drivers/xgl" name="xgl" revision="7e13a8bd0bb57d3cfb3bc014f6b26a8c9bb8bfd9"/>
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<project path="drivers/pal" name="pal" revision="40af910391fb8c287cb37bf520c41310bf88d405"/>
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<project path="drivers/llpc" name="llpc" revision="2efe41812964c88aa38a80c66939ce44ae493fd4"/>
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<project path="drivers/spvgen" name="spvgen" revision="ce06cb5e3116ba77a22c3278dfeadfd865a8977c"/>
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<project path="drivers/AMDVLK" name="AMDVLK" revision="master"/>
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<project path="drivers/llvm-project" name="llvm-project" revision="cc0df5ace776584f5f7c0c20704d28f445f0e074"/>
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<project path="drivers/third_party/metrohash" name="MetroHash" revision="2b6fee002db6cc92345b02aeee963ebaaf4c0e2f"/>
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<project path="drivers/third_party/cwpack" name="CWPack" revision="b601c88aeca7a7b08becb3d32709de383c8ee428"/>
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</manifest>
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