There is no such thing as `-H.`. I am pretty sure the intention was to use `-S.` (which is a default actually).
`-H` is display help. I am not even sure how it works with `-H.`
For ninja, just use `-C`. No need to change directories, which could be confusing later.
Also the lines before for getting source code use literal directory `vulkandriver`,
so use that in the build too. There is zero reason to complicate it, and if somebody
uses different directory, they are smart enough to change things accordingly.
New feature and improvement
* Performance tuning for Doom Eternal, Doom, Wolfenstein II, Wolfenstein-Youngblood on Navi21
* Update api version to 1.2.167
Issue fix
* Vulkaninfo crash when VK_LAYER_AMD_switchable_graphics enabled
* [RGP] Crash if instance fails to acquire debug VMID
New feature and improvement
* Performance tuning for Doom Eternal, Doom, Wolfenstein II, Wolfenstein-Youngblood on Navi21
* Update API version to 1.2.167
New feature and improvement
* Add AMD switchable graphics layer to switch AMD Vulkan driver between amdvlk and RADV
* Update Khronos Vulkan Headers to 1.2.164
* Navi21 performance tuning for game X-Plane, Madmax, Talos Principle, Rise of Tomb Raider, F12017
Issue fix
* RPCS3 Corruption observed on Game window on Navi10
New feature and improvement
* Update Vulkan API version to 1.2.162
* Performance tuning for Shadow of the Tomb Raider on Navi21
* Enable extension VK_EXT_shader_terminate_invocation
* Enable extension VK_KHR_fragment_shading_rate
Issue fix
* [AMDVLK issue #179] Corruption in X-Plane 11.50
New feature and improvement
* Update Vulkan API version to 1.2.159
Issue fix
* Driver does not work with two videocards: radeon+amdgpu
* [AMDVLK issue #135]Tropico 4 demo: Corrpution observed during game play
New feature and improvement
* Enable VK_EXT_robustness2 for pre GFX9
* Update Vulkan API version to 1.2.158
Issue fix
* Vulkan apps fails in Wayland on upstream since Mesa 20.1
* [GPA] Counter collection hangs RenderDoc
New feature and improvement
* Update Vulkan API version to 1.2.156
* Enable extension: VK_EXT_shader_image_atomic_int64
Issue fix
* 50% performance drop in 4k low for X-plane new update
* System hangs while playing Wolfenstein II: The New Colossus for 5-10 mins
* [Regression in v-2020.Q1.2 AMDVLK on Polaris GPU] Some shadow fails to be rendered
* Second Extinction crashes during launch
New feature and improvement
* Enable extension VK_EXT_robustness2
Issue fix
* Junk Screen is observed during gameplay on Doom VFR Game on Navi10
* Baldur's Gate 3 stops responding after enabling Vsync
* Flickering corruption visible in shadows in Baldur's Gate 3
* Green color corruption flashes and disappears on launching the jesse-cube demo
* Red Dead Redemption 2 game is not launching with LLPC driver with latest Game update
* [AMDVLK issue #170] Blank screen is observed while playing "Little Witch Nobeta demo" game
New feature and improvement
* Update api version to 1.2.152
* Eliminate invisible copy of trace buffer on APU platforms
Issue fix
* Corruption observed in Detroit: Become Human on RX 5600XT
* Tropico 4 demo: Game Crashes instantly after launch
* Doom 2016: TDR / Hang Observed playing a while
* GTA IV: Game crashes instantly on launch
New feature and improvement
* Enable extension: VK_EXT_image_robustness
* Update api version 1.2.150
* Shader Tuning opts for Ghost Recon Breakpoint
* Add panel setting for prefer compute path for non-local copies
* [Profiler] Output filename hashes and force-draw-granularity-profiling
* [Profiler] Add option to allow skipping of data writes for non-draw/dispatch cmd-bufs
Issue fix
* Intermittent crash of Doom Eternal on Navi10
* Strange Brigade Crashes on Launch
* HDR display gamut chromaticity coordinates is wrong
* Crash in GPA tests
* [Wayland] Vulkan apps fails in Wayland on upstream since Mesa 20.1
* Fallout 76 Game : System hang observed at Loading screen
New feature and improvement
* Enable extension: VK_EXT_image_robustness
* Development of extension: VK_EXT_4444_formats
* Update api version 1.2.150
* Shader Tuning opts for Ghost Recon Breakpoint
* Add panel setting for prefer compute path for non-local copies
* [Profiler] Output filename hashes and force-draw-granularity-profiling
* [Profiler] Add option to allow skipping of data writes for non-draw/dispatch cmd-bufs
Issue fix
* Fix intermittent crash of Doom Eternal on Navi10
* Strange Brigade Crashes on Launch
* HDR display gamut chromaticity coordinates is wrong
* Fix for crash in GPA tests
* [Wayland] Vulkan apps fails in Wayland on upstream since Mesa 20.1
New feature and improvement
* Enable pipeline cache
* Enable sharing metadata of images.
* CmdBufferLogger: Add dump Viewports
* Improve the implementation of defer-freeing command chunk in QueueContext
* Add support for DispatchMeshIndirectMutli
Issue fix
* Fix for memory leak in VaMgr Singleton
New feature and improvement
* Prefer y-coordinate major swizzle modes for 3D color attachments on GFX10
* Extend “defer reusing command stream chunk” concept to all scenario
* Restrict pipelined cache flush optimization to only cases where it's definitely legal
* Update api version to 1.2.146
Issue fix
* Fixing shared metadata bug of gfx6
* Don't disable alpha and color RB+ blend opts individually to fix some 999e5 format failures
New feature and improvement
* Add support for extension: VK_EXT_extended_dynamic_state
* Performance tuning for The Talos Principle in ultra mode
* Performance tuning for Doom: Eternal
* Performance tuning for Mad Max
* Update api version to 1.2.145