Update README:
1. Geometry and tessellation shaders are supported for Vega 2. The known issue of F12017 was already fixed.
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@ -20,7 +20,6 @@ The AMD Open Source Driver for Vulkan is designed to support the following AMD G
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* Radeon™ Pro WX x100 Series
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* Radeon™ Pro 400/500 Series
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> **Note:** Pipeline compiler support for geometry and tessellation shaders is not fully implemented for the Radeon™ RX Vega Series. APU support is limited. These issues will be addressed in upcoming releases.
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### Operating System Support
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The AMD Open Source Driver for Vulkan is designed to support following distros on both the AMDGPU upstream driver stack and the [AMDGPU Pro driver stack](http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-for-Linux-Release-Notes.aspx):
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@ -47,8 +46,7 @@ The following features and improvements are planned in future releases (Please r
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> **Note:** The CPU overhead of command submission may be reduced by leveraging the kernel driver's developmental VM-always-valid feature. This feature is temporarily disabled by default. For the time being, you may try it as described in [Runtime Settings](#runtime-settings).
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### Known Issues
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* Dawn of War III may crash during gameplay on Radeon™ RX Vega Series due to geometry shader is not yet supported in LLPC
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* F1 2017 old version may hang or crash during gameplay on Radeon™ RX Vega Series. Please upgrade the game to latest version to run it with the AMD Open Source Driver for Vulkan
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* Dawn of War III show corruption with max setting on Radeon™ RX Vega Series
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* CTS may hang in VK.synchronization.internally_synchronized_objects.pipeline_cache_compute with Linux kernel versions lower than 4.13
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### How to Contribute
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