Update README.md with current names for GpuProfiler and DebugOverlay options.

The separator for options has changed from underscore to dot.
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Carl Ritson 2019-07-03 15:15:41 +01:00 committed by Jacob He
parent bff1e718f0
commit 2b9ff5e810

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@ -274,11 +274,11 @@ You can use the following [Runtime Settings](#runtime-settings) to generate .csv
| Setting Name | Value | Comment |
| -------------------------------- | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `GpuProfilerMode` | 0: disable<br/>1: enable with sqtt off<br/>2: enable with sqtt for thread trace<br/>3: enable with sqtt for RGP | Enables and sets the SQTT mode for the GPU performance profiler layer. Actual capture of performance data must be specified via frame number with GpuProfilerConfig_StartFrame or by pressing shift-F11. |
| `GpuProfilerConfig_LogDirectory` | <nobr>&lt;directory-path></nobr> | The directory path is relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is "amdpal/". Your application must have write permissions to the directory. The profiling logs are output to a subdirectory that is named in the format like <nobr>&lt;AppName></nobr>_<nobr>&lt;yyyy-MM-dd></nobr>_<nobr>&lt;HH:mm:ss></nobr>. |
| `GpuProfilerConfig_Granularity` | 0: per-draw<br/>1: per-cmdbuf | Defines what is measured/profiled. *Per-draw* times individual commands (such as draw, dispatch, etc.) inside command buffers, while *per-cmdbuf* only profiles entire command buffers in aggregate. |
| `GpuProfilerConfig_StartFrame` | Positive integer | First frame to capture data for. If StartFrame and FrameCount are not set, all frames will be profiled. |
| `GpuProfilerConfig_FrameCount` | Positive integer | Number of frames to capture data for. |
| `GpuProfilerConfig_RecordPipelineStats` | 0, 1 | Gathers pipeline statistic query data per entry if enabled. |
| `GpuProfilerConfig.LogDirectory` | <nobr>&lt;directory-path></nobr> | The directory path is relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is "amdpal/". Your application must have write permissions to the directory. The profiling logs are output to a subdirectory that is named in the format like <nobr>&lt;AppName></nobr>_<nobr>&lt;yyyy-MM-dd></nobr>_<nobr>&lt;HH:mm:ss></nobr>. |
| `GpuProfilerConfig.Granularity` | 0: per-draw<br/>1: per-cmdbuf | Defines what is measured/profiled. *Per-draw* times individual commands (such as draw, dispatch, etc.) inside command buffers, while *per-cmdbuf* only profiles entire command buffers in aggregate. |
| `GpuProfilerConfig.StartFrame` | Positive integer | First frame to capture data for. If StartFrame and FrameCount are not set, all frames will be profiled. |
| `GpuProfilerConfig.FrameCount` | Positive integer | Number of frames to capture data for. |
| `GpuProfilerConfig.RecordPipelineStats` | 0, 1 | Gathers pipeline statistic query data per entry if enabled. |
You can use the script [timingReport.py](https://github.com/GPUOpen-Drivers/pal/tree/master/tools/gpuProfilerTools/timingReport.py) to analyze the profiling log:
```
@ -305,12 +305,12 @@ PipelineDumpDir is a sub-path relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/
## PAL Debug Overlay
PAL's debug overlay can be enabled to display real time statistics and information on top of a running application. This includes a rolling FPS average, CPU and GPU frame times, and a ledger tracking how much video memory has been allocated from each available heap. Benchmarking (i.e., "Benchmark (F11)") is currently unsupported.
| Setting Name | Value | Comment |
| ------------------------------- | ----------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| `DebugOverlayEnabled` | 0, 1 | Enables the debug overlay. |
| `DebugOverlayLocation` | <nobr>0: top-left</nobr><br/><nobr>1: top-right</nobr><br/><nobr>2: bottom-left</nobr><br/><nobr>3: bottom-right</nobr> | Determines where the overlay text should be displayed. Can be used to avoid collision with important rendering by the application. |
| `PrintFrameNumber` | 0, 1 | Reports the current frame number. Useful when determining a good frame range for profiling with the GpuProfiler layer. |
| `TimeGraphEnable` | 0, 1 | Enables rendering of a graph of recent CPU and GPU frame times. |
| Setting Name | Value | Comment |
| ------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| `DebugOverlayEnabled` | 0, 1 | Enables the debug overlay. |
| `DebugOverlayConfig.DebugOverlayLocation` | <nobr>0: top-left</nobr><br/><nobr>1: top-right</nobr><br/><nobr>2: bottom-left</nobr><br/><nobr>3: bottom-right</nobr> | Determines where the overlay text should be displayed. Can be used to avoid collision with important rendering by the application. |
| `DebugOverlayConfig.PrintFrameNumber` | 0, 1 | Reports the current frame number. Useful when determining a good frame range for profiling with the GpuProfiler layer. |
| `DebugOverlayConfig.TimeGraphEnable` | 0, 1 | Enables rendering of a graph of recent CPU and GPU frame times. |
## Third Party Software